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authorJulian Eisel <julian@blender.org>2020-12-12 01:16:29 +0300
committerJulian Eisel <julian@blender.org>2020-12-15 19:03:00 +0300
commitc25e0310497f5228bd04992d6bcd84481d0b0c5b (patch)
tree46ba57daa8c534854742500e15fd2f84f6efa455 /source/blender/editors/space_api
parentb71eb3a105b8f7fb216a48082386215a6ea81cc4 (diff)
Asset System: "Mark Asset" & "Clear Asset" operators and UI integration
This makes it possible to turn data-blocks into assets and back into normal data-blocks. A core design decision made for the asset system is that not every data-block should be an asset, because not every data-block is made for reuse. Users have to explicitly mark data-blocks as assets. Exposes "Mark Asset" and "Clear Asset" in Outliner context menus (currently ID Data submenu) and button context menus. We are still not too happy with the names, they may change. This uses the new context members to pass data-blocks to operators, added in af008f553293 and 0c1d4769235c. Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9717 Reviewed by: Brecht Van Lommel
Diffstat (limited to 'source/blender/editors/space_api')
-rw-r--r--source/blender/editors/space_api/spacetypes.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c
index 10ce7b81954..0fe94ec382c 100644
--- a/source/blender/editors/space_api/spacetypes.c
+++ b/source/blender/editors/space_api/spacetypes.c
@@ -40,6 +40,7 @@
#include "ED_anim_api.h"
#include "ED_armature.h"
+#include "ED_asset.h"
#include "ED_clip.h"
#include "ED_curve.h"
#include "ED_fileselect.h"
@@ -105,6 +106,7 @@ void ED_spacetypes_init(void)
ED_operatortypes_screen();
ED_operatortypes_anim();
ED_operatortypes_animchannels();
+ ED_operatortypes_asset();
ED_operatortypes_gpencil();
ED_operatortypes_object();
ED_operatortypes_lattice();