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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-02 23:41:31 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-02 23:41:31 +0400
commit093ff8202ced6391a2ef657abe42615672146954 (patch)
tree8b65da58becc4ac56bf81ae7d3adab7c86730d15 /source/blender/editors/space_api
parent5a0896e1a3c7f17abd37e3d818585fde8e80ff6d (diff)
2.5: Physics Buttons
All kinds of changes to get it ready for UI layouts. This means RNA and operators should be working correct, but most buttons are still not actually there yet. * Added near empty soft body, fluid, field and collision panels, tweaks to cloth panels. * Fluid bake works, but without escape or showing any progress. * Fluid/Softbody/Cloth/Collision can now be both added as modifiers or in the physics panels. * Missing: fields & soft body for particles. * Missing: proper updating softbodies, guess this code still needs updates after pointcache refactor?
Diffstat (limited to 'source/blender/editors/space_api')
-rw-r--r--source/blender/editors/space_api/spacetypes.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c
index 510103895f4..c8df9bb9741 100644
--- a/source/blender/editors/space_api/spacetypes.c
+++ b/source/blender/editors/space_api/spacetypes.c
@@ -42,15 +42,15 @@
#include "ED_anim_api.h"
#include "ED_armature.h"
#include "ED_curve.h"
-#include "ED_mesh.h"
#include "ED_markers.h"
+#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_particle.h"
-#include "ED_sculpt.h"
+#include "ED_physics.h"
#include "ED_screen.h"
+#include "ED_sculpt.h"
#include "ED_space_api.h"
#include "ED_uvedit.h"
-#include "ED_pointcache.h"
/* only call once on startup, storage is global in BKE kernel listbase */
void ED_spacetypes_init(void)
@@ -89,8 +89,9 @@ void ED_spacetypes_init(void)
ED_operatortypes_particle();
ED_operatortypes_curve();
ED_operatortypes_armature();
- ED_marker_operatortypes();
+ ED_operatortypes_marker();
ED_operatortypes_pointcache();
+ ED_operatortypes_fluid();
ui_view2d_operatortypes();