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authorJulian Eisel <eiseljulian@gmail.com>2016-10-07 17:34:55 +0300
committerJulian Eisel <eiseljulian@gmail.com>2016-10-07 17:59:55 +0300
commit6e358a1d069f9b1bd4582edae130e14106fe0698 (patch)
tree01c72efbd68209fc5e0fbe92899ea24899494415 /source/blender/editors/space_api
parent53d1dbbe5cfb79aa2bc904f12172fb5ab6363080 (diff)
Custom Manipulators Core Backend
This commit lands the core backend of the Custom Manipulators project onto the blender2.8 branch. It is a generic backend for managinig interactive on-screen controls that can be integrated into any 2D or 3D edito. It's also already integrated into the window-manager and editor code where needed. NOTE: The changes here should not be visible for users at all. It's really just a back-end patch. Neither does this include any RNA or Python integration. Of course, there's still lots of work ahead for custom manipulators, but this is a big milestone. WIP code that actually uses this backend can be found in the 'custom-manipulators' branch (previously called 'wiggly-widgets'). The work here isn't completely my own, all the initial work was done by @Antony Riakiotakis (psy-fi) and - although it has changed a lot since them - it's still the same in essence. He definitely deserves a big credit! Some changes in this patch were also done by @Campbell Barton (campbellbarton). Thank you guys! Merge accepted by @brecht and @merwin. Patch: https://developer.blender.org/D2232 Code documentation: https://wiki.blender.org/index.php/Dev:2.8/Source/Custom_Manipulator Main task: https://developer.blender.org/T47343 More info: https://code.blender.org/2015/09/the-custom-manipulator-project-widget-project/
Diffstat (limited to 'source/blender/editors/space_api')
-rw-r--r--source/blender/editors/space_api/spacetypes.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c
index ac6e3123e4e..5ff1d758563 100644
--- a/source/blender/editors/space_api/spacetypes.c
+++ b/source/blender/editors/space_api/spacetypes.c
@@ -121,12 +121,17 @@ void ED_spacetypes_init(void)
ED_operatortypes_view2d();
ED_operatortypes_ui();
-
- /* register operators */
+
+ /* register types for operators and manipulators */
spacetypes = BKE_spacetypes_list();
for (type = spacetypes->first; type; type = type->next) {
- if (type->operatortypes)
+ /* init manipulator types first, operator-types need them */
+ if (type->manipulators) {
+ type->manipulators();
+ }
+ if (type->operatortypes) {
type->operatortypes();
+ }
}
/* register internal render callbacks */