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authorAntony Riakiotakis <kalast@gmail.com>2014-08-11 12:39:59 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-08-11 13:02:26 +0400
commit028fd29eeb092b6ed0625ed4d59b8100ae69596f (patch)
tree0cb15b15f17e6d9f16fef74631e3838e8962fafe /source/blender/editors/space_api
parent5d1d23d5bdb0e5937520f16063f8d16fb049850c (diff)
Pie Menus C code backend.
This commit merges the code in the pie-menu branch. As per decisions taken the last few days, there are no pie menus included and there will be an official add-on including overrides of some keys with pie menus. However, people will now be able to use the new code in python. Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/ Thanks: Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review and design comments Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for suggestions during the development. Special Thanks to Sean Olson, for his support, suggestions, testing and merciless bugging so that I would finish the pie menu code. Without him we wouldn't be here. Also to the rest of the developers of the original python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who did the research and first implementation and whose code I used to get started.
Diffstat (limited to 'source/blender/editors/space_api')
-rw-r--r--source/blender/editors/space_api/spacetypes.c17
1 files changed, 12 insertions, 5 deletions
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c
index b171e7a5f88..c8431d58bf5 100644
--- a/source/blender/editors/space_api/spacetypes.c
+++ b/source/blender/editors/space_api/spacetypes.c
@@ -61,6 +61,7 @@
#include "ED_space_api.h"
#include "ED_sound.h"
#include "ED_uvedit.h"
+#include "ED_view3d.h"
#include "ED_mball.h"
#include "ED_logic.h"
#include "ED_clip.h"
@@ -130,8 +131,17 @@ void ED_spacetypes_init(void)
type->operatortypes();
}
- /* Macros's must go last since they reference other operators
- * maybe we'll need to have them go after python operators too? */
+ /* register internal render callbacks */
+ ED_render_internal_init();
+}
+
+void ED_spacemacros_init(void)
+{
+ const ListBase *spacetypes;
+ SpaceType *type;
+
+ /* Macros's must go last since they reference other operators.
+ * We need to have them go after python operators too */
ED_operatormacros_armature();
ED_operatormacros_mesh();
ED_operatormacros_metaball();
@@ -152,9 +162,6 @@ void ED_spacetypes_init(void)
if (type->dropboxes)
type->dropboxes();
}
-
- /* register internal render callbacks */
- ED_render_internal_init();
}
/* called in wm.c */