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authorJulian Eisel <eiseljulian@gmail.com>2018-04-21 20:30:56 +0300
committerJulian Eisel <eiseljulian@gmail.com>2018-04-21 20:47:27 +0300
commit9a35ad752e845129aa756778e7f502a5057b92bf (patch)
tree4204481b02f643ecf572cd5c9e6e2df8418471f4 /source/blender/editors/space_api
parent9ba84342fb6835dd3add1f12c698654d3d79a90e (diff)
Cleanup: Get rid of context in editor 'new' callback
Requiring context means we can't easily create new editors to replace deprecated ones in versioning code. Think it's reasonable to give editors access to scene and area data for their initial setup though. They mostly need it for setting "the view", as in, scrolling values. Also did minor cleanup in top-bar creation function.
Diffstat (limited to 'source/blender/editors/space_api')
-rw-r--r--source/blender/editors/space_api/spacetypes.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c
index 6c53aa62378..12f16f1fe42 100644
--- a/source/blender/editors/space_api/spacetypes.c
+++ b/source/blender/editors/space_api/spacetypes.c
@@ -280,7 +280,7 @@ void ED_region_draw_cb_draw(const bContext *C, ARegion *ar, int type)
void ED_spacetype_xxx(void);
/* allocate and init some vars */
-static SpaceLink *xxx_new(const bContext *UNUSED(C))
+static SpaceLink *xxx_new(const ScrArea *UNUSED(sa), const Scene *UNUSED(scene))
{
return NULL;
}