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authorNicholas Bishop <nicholasbishop@gmail.com>2009-01-13 22:57:36 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2009-01-13 22:57:36 +0300
commit1300df44696b69fd28ec150a076f63246c57a149 (patch)
treed66283d19413742ee0c6230df0b796d34203b0bd /source/blender/editors/space_api
parentfecac535221c2d74975a26c107e5a4a9f52d962e (diff)
More sculpt work. Very very basic sculpt operators implemented, one for toggling the mode, the other for the brush. This just allows entering sculptmode and drawing using a simple brush. (Note the operator is still modal, no exec yet.)
Diffstat (limited to 'source/blender/editors/space_api')
-rw-r--r--source/blender/editors/space_api/spacetypes.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c
index a07a1d0ecb3..814d068dc68 100644
--- a/source/blender/editors/space_api/spacetypes.c
+++ b/source/blender/editors/space_api/spacetypes.c
@@ -89,6 +89,7 @@ void ED_spacetypes_init(void)
ED_operatortypes_animchannels(); // XXX have this as part of anim() ones instead?
ED_operatortypes_object();
ED_operatortypes_mesh();
+ ED_operatortypes_sculpt();
ui_view2d_operatortypes();
spacetypes = BKE_spacetypes_list();