diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-01 16:15:35 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-01-01 16:15:35 +0300 |
commit | e9a3b4f85df2261cafea0bfc9f0a885708cdf9d6 (patch) | |
tree | d4ebc689eb2f61a1af93ccd13b882e55e635c455 /source/blender/editors/space_api | |
parent | a1c4d1c735c59b5911dbd0d8557b8f2b32263fe5 (diff) |
2.5
- Edit mode Mesh undo/redo back
(undo for editmodes needed recode, todo for curve/lattice/etc)
- Added border select for edit mesh
- Added Akey (de)select all for edit mesh
- Added notifiers for mode changes.
This is also the first trial to dynamically add/remove
keymap handlers, based on modes. For that reason the Object
keymap was split in 2, modal and non-modal. On TABkey, the
view3d listener removes and adds maps.
The view3d keymap still handles generic mouse/border selection.
Internally it will verify modes.
The modes are not re-implemented still... have to move this
to scene context.
Diffstat (limited to 'source/blender/editors/space_api')
-rw-r--r-- | source/blender/editors/space_api/spacetypes.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c index a40659cfe1b..325227a2fc5 100644 --- a/source/blender/editors/space_api/spacetypes.c +++ b/source/blender/editors/space_api/spacetypes.c @@ -27,6 +27,8 @@ #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" #include "DNA_windowmanager_types.h" #include "BKE_context.h" @@ -39,6 +41,7 @@ #include "ED_screen.h" #include "ED_object.h" +#include "ED_mesh.h" #include "ED_space_api.h" #include "ED_anim_api.h" @@ -85,6 +88,7 @@ void ED_spacetypes_init(void) ED_operatortypes_anim(); ED_operatortypes_animchannels(); // XXX have this as part of anim() ones instead? ED_operatortypes_object(); + ED_operatortypes_mesh(); ui_view2d_operatortypes(); spacetypes = BKE_spacetypes_list(); @@ -105,6 +109,7 @@ void ED_spacetypes_keymap(wmWindowManager *wm) ED_keymap_anim(wm); ED_keymap_animchannels(wm); ED_keymap_object(wm); + ED_keymap_mesh(wm); UI_view2d_keymap(wm); spacetypes = BKE_spacetypes_list(); |