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authorCampbell Barton <ideasman42@gmail.com>2012-12-12 10:53:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-12 10:53:39 +0400
commit44b634bcb1363fa600e0f9300dcaa76402b47738 (patch)
treec5fe9bfe9fb8496f67c6fad4447ed225decdf20d /source/blender/editors/space_api
parent3759c10e5c832672920daf80b0f1018604cfb4b4 (diff)
make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use. in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
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