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authorClément Foucault <foucault.clem@gmail.com>2020-10-08 17:19:42 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-10-08 17:36:17 +0300
commitf12b0373f322b710b9fa5cebb67bdf363ff90e9f (patch)
treeccb30a6d7cd12cac94a3a7ebefa72b162f4df1b2 /source/blender/editors/space_api
parent5f364216acd5bf0f8098b1da1cdb2e75d42d59b3 (diff)
BGL: Workaround broken bgl usage caused by GPU refactor
This directly adress the issues caused by rB536c2e0ec916. Since the state tracking is done at a lower level, using the bgl functions needs to be safegarded by the state manager. The current workaround is to bypass `apply_state` when inside a callback that used a `bgl` function. Related to T80730. This fix T81003. Also this fix the default blend equation for callbacks. Fixes T80169 T81289.
Diffstat (limited to 'source/blender/editors/space_api')
-rw-r--r--source/blender/editors/space_api/spacetypes.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_api/spacetypes.c b/source/blender/editors/space_api/spacetypes.c
index 2a18ffafc6c..b89c8cb2193 100644
--- a/source/blender/editors/space_api/spacetypes.c
+++ b/source/blender/editors/space_api/spacetypes.c
@@ -281,7 +281,7 @@ void ED_region_draw_cb_draw(const bContext *C, ARegion *region, int type)
}
if (has_drawn_something) {
/* This is needed until we get rid of BGL which can change the states we are tracking. */
- GPU_force_state();
+ GPU_bgl_end();
}
}