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authorCampbell Barton <ideasman42@gmail.com>2012-03-24 10:38:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-24 10:38:07 +0400
commitab4a2aaf4a4b2b4e416aa1f113b30362cbe0dec3 (patch)
tree81af4c18519181490074508dbe9a8d515eab634f /source/blender/editors/space_buttons/buttons_context.c
parent5a90ea77bc1333efe4e1e54984a080550ed3f707 (diff)
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
Diffstat (limited to 'source/blender/editors/space_buttons/buttons_context.c')
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c323
1 files changed, 162 insertions, 161 deletions
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index 440c3c66a4b..b698ec03668 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -70,10 +70,10 @@ static int set_pointer_type(ButsContextPath *path, bContextDataResult *result, S
PointerRNA *ptr;
int a;
- for(a=0; a<path->len; a++) {
+ for (a=0; a<path->len; a++) {
ptr= &path->ptr[a];
- if(RNA_struct_is_a(ptr->type, type)) {
+ if (RNA_struct_is_a(ptr->type, type)) {
CTX_data_pointer_set(result, ptr->id.data, ptr->type, ptr->data);
return 1;
}
@@ -87,10 +87,10 @@ static PointerRNA *get_pointer_type(ButsContextPath *path, StructRNA *type)
PointerRNA *ptr;
int a;
- for(a=0; a<path->len; a++) {
+ for (a=0; a<path->len; a++) {
ptr= &path->ptr[a];
- if(RNA_struct_is_a(ptr->type, type))
+ if (RNA_struct_is_a(ptr->type, type))
return ptr;
}
@@ -116,15 +116,15 @@ static int buttons_context_path_world(ButsContextPath *path)
PointerRNA *ptr= &path->ptr[path->len-1];
/* if we already have a (pinned) world, we're done */
- if(RNA_struct_is_a(ptr->type, &RNA_World)) {
+ if (RNA_struct_is_a(ptr->type, &RNA_World)) {
return 1;
}
/* if we have a scene, use the scene's world */
- else if(buttons_context_path_scene(path)) {
+ else if (buttons_context_path_scene(path)) {
scene= path->ptr[path->len-1].data;
world= scene->world;
- if(world) {
+ if (world) {
RNA_id_pointer_create(&scene->world->id, &path->ptr[path->len]);
path->len++;
return 1;
@@ -146,15 +146,15 @@ static int buttons_context_path_object(ButsContextPath *path)
PointerRNA *ptr= &path->ptr[path->len-1];
/* if we already have a (pinned) object, we're done */
- if(RNA_struct_is_a(ptr->type, &RNA_Object)) {
+ if (RNA_struct_is_a(ptr->type, &RNA_Object)) {
return 1;
}
/* if we have a scene, use the scene's active object */
- else if(buttons_context_path_scene(path)) {
+ else if (buttons_context_path_scene(path)) {
scene= path->ptr[path->len-1].data;
ob= (scene->basact)? scene->basact->object: NULL;
- if(ob) {
+ if (ob) {
RNA_id_pointer_create(&ob->id, &path->ptr[path->len]);
path->len++;
@@ -172,19 +172,19 @@ static int buttons_context_path_data(ButsContextPath *path, int type)
PointerRNA *ptr= &path->ptr[path->len-1];
/* if we already have a data, we're done */
- if(RNA_struct_is_a(ptr->type, &RNA_Mesh) && (type == -1 || type == OB_MESH)) return 1;
- else if(RNA_struct_is_a(ptr->type, &RNA_Curve) && (type == -1 || ELEM3(type, OB_CURVE, OB_SURF, OB_FONT))) return 1;
- else if(RNA_struct_is_a(ptr->type, &RNA_Armature) && (type == -1 || type == OB_ARMATURE)) return 1;
- else if(RNA_struct_is_a(ptr->type, &RNA_MetaBall) && (type == -1 || type == OB_MBALL)) return 1;
- else if(RNA_struct_is_a(ptr->type, &RNA_Lattice) && (type == -1 || type == OB_LATTICE)) return 1;
- else if(RNA_struct_is_a(ptr->type, &RNA_Camera) && (type == -1 || type == OB_CAMERA)) return 1;
- else if(RNA_struct_is_a(ptr->type, &RNA_Lamp) && (type == -1 || type == OB_LAMP)) return 1;
- else if(RNA_struct_is_a(ptr->type, &RNA_Speaker) && (type == -1 || type == OB_SPEAKER)) return 1;
+ if (RNA_struct_is_a(ptr->type, &RNA_Mesh) && (type == -1 || type == OB_MESH)) return 1;
+ else if (RNA_struct_is_a(ptr->type, &RNA_Curve) && (type == -1 || ELEM3(type, OB_CURVE, OB_SURF, OB_FONT))) return 1;
+ else if (RNA_struct_is_a(ptr->type, &RNA_Armature) && (type == -1 || type == OB_ARMATURE)) return 1;
+ else if (RNA_struct_is_a(ptr->type, &RNA_MetaBall) && (type == -1 || type == OB_MBALL)) return 1;
+ else if (RNA_struct_is_a(ptr->type, &RNA_Lattice) && (type == -1 || type == OB_LATTICE)) return 1;
+ else if (RNA_struct_is_a(ptr->type, &RNA_Camera) && (type == -1 || type == OB_CAMERA)) return 1;
+ else if (RNA_struct_is_a(ptr->type, &RNA_Lamp) && (type == -1 || type == OB_LAMP)) return 1;
+ else if (RNA_struct_is_a(ptr->type, &RNA_Speaker) && (type == -1 || type == OB_SPEAKER)) return 1;
/* try to get an object in the path, no pinning supported here */
- else if(buttons_context_path_object(path)) {
+ else if (buttons_context_path_object(path)) {
ob= path->ptr[path->len-1].data;
- if(ob && (type == -1 || type == ob->type)) {
+ if (ob && (type == -1 || type == ob->type)) {
RNA_id_pointer_create(ob->data, &path->ptr[path->len]);
path->len++;
@@ -200,10 +200,10 @@ static int buttons_context_path_modifier(ButsContextPath *path)
{
Object *ob;
- if(buttons_context_path_object(path)) {
+ if (buttons_context_path_object(path)) {
ob= path->ptr[path->len-1].data;
- if(ob && ELEM5(ob->type, OB_MESH, OB_CURVE, OB_FONT, OB_SURF, OB_LATTICE))
+ if (ob && ELEM5(ob->type, OB_MESH, OB_CURVE, OB_FONT, OB_SURF, OB_LATTICE))
return 1;
}
@@ -217,23 +217,23 @@ static int buttons_context_path_material(ButsContextPath *path, int for_texture)
Material *ma;
/* if we already have a (pinned) material, we're done */
- if(RNA_struct_is_a(ptr->type, &RNA_Material)) {
+ if (RNA_struct_is_a(ptr->type, &RNA_Material)) {
return 1;
}
/* if we have an object, use the object material slot */
- else if(buttons_context_path_object(path)) {
+ else if (buttons_context_path_object(path)) {
ob= path->ptr[path->len-1].data;
- if(ob && OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
+ if (ob && OB_TYPE_SUPPORT_MATERIAL(ob->type)) {
ma= give_current_material(ob, ob->actcol);
RNA_id_pointer_create(&ma->id, &path->ptr[path->len]);
path->len++;
- if(for_texture && give_current_material_texture_node(ma))
+ if (for_texture && give_current_material_texture_node(ma))
return 1;
ma= give_node_material(ma);
- if(ma) {
+ if (ma) {
RNA_id_pointer_create(&ma->id, &path->ptr[path->len]);
path->len++;
}
@@ -251,11 +251,11 @@ static int buttons_context_path_bone(ButsContextPath *path)
EditBone *edbo;
/* if we have an armature, get the active bone */
- if(buttons_context_path_data(path, OB_ARMATURE)) {
+ if (buttons_context_path_data(path, OB_ARMATURE)) {
arm= path->ptr[path->len-1].data;
- if(arm->edbo) {
- if(arm->act_edbone) {
+ if (arm->edbo) {
+ if (arm->act_edbone) {
edbo= arm->act_edbone;
RNA_pointer_create(&arm->id, &RNA_EditBone, edbo, &path->ptr[path->len]);
path->len++;
@@ -263,7 +263,7 @@ static int buttons_context_path_bone(ButsContextPath *path)
}
}
else {
- if(arm->act_bone) {
+ if (arm->act_bone) {
RNA_pointer_create(&arm->id, &RNA_Bone, arm->act_bone, &path->ptr[path->len]);
path->len++;
return 1;
@@ -280,22 +280,22 @@ static int buttons_context_path_pose_bone(ButsContextPath *path)
PointerRNA *ptr= &path->ptr[path->len-1];
/* if we already have a (pinned) PoseBone, we're done */
- if(RNA_struct_is_a(ptr->type, &RNA_PoseBone)) {
+ if (RNA_struct_is_a(ptr->type, &RNA_PoseBone)) {
return 1;
}
/* if we have an armature, get the active bone */
- if(buttons_context_path_object(path)) {
+ if (buttons_context_path_object(path)) {
Object *ob= path->ptr[path->len-1].data;
bArmature *arm= ob->data; /* path->ptr[path->len-1].data - works too */
- if(ob->type != OB_ARMATURE || arm->edbo) {
+ if (ob->type != OB_ARMATURE || arm->edbo) {
return 0;
}
else {
- if(arm->act_bone) {
+ if (arm->act_bone) {
bPoseChannel *pchan= get_pose_channel(ob->pose, arm->act_bone->name);
- if(pchan) {
+ if (pchan) {
RNA_pointer_create(&ob->id, &RNA_PoseBone, pchan, &path->ptr[path->len]);
path->len++;
return 1;
@@ -316,14 +316,14 @@ static int buttons_context_path_particle(ButsContextPath *path)
PointerRNA *ptr= &path->ptr[path->len-1];
/* if we already have (pinned) particle settings, we're done */
- if(RNA_struct_is_a(ptr->type, &RNA_ParticleSettings)) {
+ if (RNA_struct_is_a(ptr->type, &RNA_ParticleSettings)) {
return 1;
}
/* if we have an object, get the active particle system */
- if(buttons_context_path_object(path)) {
+ if (buttons_context_path_object(path)) {
ob= path->ptr[path->len-1].data;
- if(ob && ob->type == OB_MESH) {
+ if (ob && ob->type == OB_MESH) {
psys= psys_get_current(ob);
RNA_pointer_create(&ob->id, &RNA_ParticleSystem, psys, &path->ptr[path->len]);
@@ -343,17 +343,17 @@ static int buttons_context_path_brush(ButsContextPath *path)
PointerRNA *ptr= &path->ptr[path->len-1];
/* if we already have a (pinned) brush, we're done */
- if(RNA_struct_is_a(ptr->type, &RNA_Brush)) {
+ if (RNA_struct_is_a(ptr->type, &RNA_Brush)) {
return 1;
}
/* if we have a scene, use the toolsettings brushes */
- else if(buttons_context_path_scene(path)) {
+ else if (buttons_context_path_scene(path)) {
scene= path->ptr[path->len-1].data;
- if(scene)
+ if (scene)
br= paint_brush(paint_get_active(scene));
- if(br) {
+ if (br) {
RNA_id_pointer_create((ID *)br, &path->ptr[path->len]);
path->len++;
@@ -367,36 +367,36 @@ static int buttons_context_path_brush(ButsContextPath *path)
static int buttons_context_path_texture(ButsContextPath *path, ButsContextTexture *ct)
{
- if(ct) {
+ if (ct) {
/* new shading system */
PointerRNA *ptr= &path->ptr[path->len-1];
ID *id;
/* if we already have a (pinned) texture, we're done */
- if(RNA_struct_is_a(ptr->type, &RNA_Texture))
+ if (RNA_struct_is_a(ptr->type, &RNA_Texture))
return 1;
- if(!ct->user)
+ if (!ct->user)
return 0;
id= ct->user->id;
- if(id) {
- if(GS(id->name) == ID_BR)
+ if (id) {
+ if (GS(id->name) == ID_BR)
buttons_context_path_brush(path);
- else if(GS(id->name) == ID_MA)
+ else if (GS(id->name) == ID_MA)
buttons_context_path_material(path, 0);
- else if(GS(id->name) == ID_WO)
+ else if (GS(id->name) == ID_WO)
buttons_context_path_world(path);
- else if(GS(id->name) == ID_LA)
+ else if (GS(id->name) == ID_LA)
buttons_context_path_data(path, OB_LAMP);
- else if(GS(id->name) == ID_PA)
+ else if (GS(id->name) == ID_PA)
buttons_context_path_particle(path);
- else if(GS(id->name) == ID_OB)
+ else if (GS(id->name) == ID_OB)
buttons_context_path_object(path);
}
- if(ct->texture) {
+ if (ct->texture) {
RNA_id_pointer_create(&ct->texture->id, &path->ptr[path->len]);
path->len++;
}
@@ -415,14 +415,14 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
int orig_len = path->len;
/* if we already have a (pinned) texture, we're done */
- if(RNA_struct_is_a(ptr->type, &RNA_Texture)) {
+ if (RNA_struct_is_a(ptr->type, &RNA_Texture)) {
return 1;
}
/* try brush */
- if((path->tex_ctx == SB_TEXC_BRUSH) && buttons_context_path_brush(path)) {
+ if ((path->tex_ctx == SB_TEXC_BRUSH) && buttons_context_path_brush(path)) {
br= path->ptr[path->len-1].data;
- if(br) {
+ if (br) {
tex= give_current_brush_texture(br);
RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
@@ -431,10 +431,10 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
}
}
/* try world */
- if((path->tex_ctx == SB_TEXC_WORLD) && buttons_context_path_world(path)) {
+ if ((path->tex_ctx == SB_TEXC_WORLD) && buttons_context_path_world(path)) {
wo= path->ptr[path->len-1].data;
- if(wo && GS(wo->id.name)==ID_WO) {
+ if (wo && GS(wo->id.name)==ID_WO) {
tex= give_current_world_texture(wo);
RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
@@ -443,8 +443,8 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
}
}
/* try particles */
- if((path->tex_ctx == SB_TEXC_PARTICLES) && buttons_context_path_particle(path)) {
- if(path->ptr[path->len-1].type == &RNA_ParticleSettings) {
+ if ((path->tex_ctx == SB_TEXC_PARTICLES) && buttons_context_path_particle(path)) {
+ if (path->ptr[path->len-1].type == &RNA_ParticleSettings) {
ParticleSettings *part = path->ptr[path->len-1].data;
tex= give_current_particle_texture(part);
@@ -455,7 +455,7 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
else {
psys= path->ptr[path->len-1].data;
- if(psys && psys->part && GS(psys->part->id.name)==ID_PA) {
+ if (psys && psys->part && GS(psys->part->id.name)==ID_PA) {
tex= give_current_particle_texture(psys->part);
RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
@@ -465,10 +465,10 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
}
}
/* try material */
- if(buttons_context_path_material(path, 1)) {
+ if (buttons_context_path_material(path, 1)) {
ma= path->ptr[path->len-1].data;
- if(ma) {
+ if (ma) {
tex= give_current_material_texture(ma);
RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
@@ -477,10 +477,10 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
}
}
/* try lamp */
- if(buttons_context_path_data(path, OB_LAMP)) {
+ if (buttons_context_path_data(path, OB_LAMP)) {
la= path->ptr[path->len-1].data;
- if(la) {
+ if (la) {
tex= give_current_lamp_texture(la);
RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
@@ -490,10 +490,10 @@ static int buttons_context_path_texture(ButsContextPath *path, ButsContextTextur
}
/* try brushes again in case of no material, lamp, etc */
path->len = orig_len;
- if(buttons_context_path_brush(path)) {
+ if (buttons_context_path_brush(path)) {
br= path->ptr[path->len-1].data;
- if(br) {
+ if (br) {
tex= give_current_brush_texture(br);
RNA_id_pointer_create(&tex->id, &path->ptr[path->len]);
@@ -519,7 +519,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
path->tex_ctx = sbuts->texture_context;
/* if some ID datablock is pinned, set the root pointer */
- if(sbuts->pinid) {
+ if (sbuts->pinid) {
id= sbuts->pinid;
RNA_id_pointer_create(id, &path->ptr[0]);
@@ -527,7 +527,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
}
/* no pinned root, use scene as root */
- if(path->len == 0) {
+ if (path->len == 0) {
id= (ID*)CTX_data_scene(C);
RNA_id_pointer_create(id, &path->ptr[0]);
path->len++;
@@ -565,7 +565,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
break;
case BCONTEXT_BONE:
found= buttons_context_path_bone(path);
- if(!found)
+ if (!found)
found= buttons_context_path_data(path, OB_ARMATURE);
break;
case BCONTEXT_BONE_CONSTRAINT:
@@ -583,9 +583,9 @@ static int buttons_shading_context(const bContext *C, int mainb)
{
Object *ob= CTX_data_active_object(C);
- if(ELEM3(mainb, BCONTEXT_MATERIAL, BCONTEXT_WORLD, BCONTEXT_TEXTURE))
+ if (ELEM3(mainb, BCONTEXT_MATERIAL, BCONTEXT_WORLD, BCONTEXT_TEXTURE))
return 1;
- if(mainb == BCONTEXT_DATA && ob && ELEM(ob->type, OB_LAMP, OB_CAMERA))
+ if (mainb == BCONTEXT_DATA && ob && ELEM(ob->type, OB_LAMP, OB_CAMERA))
return 1;
return 0;
@@ -595,11 +595,11 @@ static int buttons_shading_new_context(const bContext *C, int flag)
{
Object *ob= CTX_data_active_object(C);
- if(flag & (1 << BCONTEXT_MATERIAL))
+ if (flag & (1 << BCONTEXT_MATERIAL))
return BCONTEXT_MATERIAL;
- else if(ob && ELEM(ob->type, OB_LAMP, OB_CAMERA) && (flag & (1 << BCONTEXT_DATA)))
+ else if (ob && ELEM(ob->type, OB_LAMP, OB_CAMERA) && (flag & (1 << BCONTEXT_DATA)))
return BCONTEXT_DATA;
- else if(flag & (1 << BCONTEXT_WORLD))
+ else if (flag & (1 << BCONTEXT_WORLD))
return BCONTEXT_WORLD;
return BCONTEXT_RENDER;
@@ -613,22 +613,22 @@ void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
buttons_texture_context_compute(C, sbuts);
- if(!sbuts->path)
+ if (!sbuts->path)
sbuts->path= MEM_callocN(sizeof(ButsContextPath), "ButsContextPath");
path= sbuts->path;
/* for each context, see if we can compute a valid path to it, if
* this is the case, we know we have to display the button */
- for(a=0; a<BCONTEXT_TOT; a++) {
- if(buttons_context_path(C, path, a, pflag)) {
+ for (a=0; a<BCONTEXT_TOT; a++) {
+ if (buttons_context_path(C, path, a, pflag)) {
flag |= (1<<a);
/* setting icon for data context */
- if(a == BCONTEXT_DATA) {
+ if (a == BCONTEXT_DATA) {
ptr= &path->ptr[path->len-1];
- if(ptr->type)
+ if (ptr->type)
sbuts->dataicon= RNA_struct_ui_icon(ptr->type);
else
sbuts->dataicon= ICON_EMPTY_DATA;
@@ -642,17 +642,17 @@ void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
sbuts->mainb= sbuts->mainbuser;
/* in case something becomes invalid, change */
- if((flag & (1 << sbuts->mainb)) == 0) {
- if(sbuts->flag & SB_SHADING_CONTEXT) {
+ if ((flag & (1 << sbuts->mainb)) == 0) {
+ if (sbuts->flag & SB_SHADING_CONTEXT) {
/* try to keep showing shading related buttons */
sbuts->mainb= buttons_shading_new_context(C, flag);
}
- else if(flag & BCONTEXT_OBJECT) {
+ else if (flag & BCONTEXT_OBJECT) {
sbuts->mainb= BCONTEXT_OBJECT;
}
else {
- for(a=0; a<BCONTEXT_TOT; a++) {
- if(flag & (1 << a)) {
+ for (a=0; a<BCONTEXT_TOT; a++) {
+ if (flag & (1 << a)) {
sbuts->mainb= a;
break;
}
@@ -662,14 +662,14 @@ void buttons_context_compute(const bContext *C, SpaceButs *sbuts)
buttons_context_path(C, path, sbuts->mainb, pflag);
- if(!(flag & (1 << sbuts->mainb))) {
- if(flag & (1 << BCONTEXT_OBJECT))
+ if (!(flag & (1 << sbuts->mainb))) {
+ if (flag & (1 << BCONTEXT_OBJECT))
sbuts->mainb= BCONTEXT_OBJECT;
else
sbuts->mainb= BCONTEXT_SCENE;
}
- if(buttons_shading_context(C, sbuts->mainb))
+ if (buttons_shading_context(C, sbuts->mainb))
sbuts->flag |= SB_SHADING_CONTEXT;
else
sbuts->flag &= ~SB_SHADING_CONTEXT;
@@ -691,62 +691,62 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
SpaceButs *sbuts= CTX_wm_space_buts(C);
ButsContextPath *path= sbuts?sbuts->path:NULL;
- if(!path)
+ if (!path)
return 0;
/* here we handle context, getting data from precomputed path */
- if(CTX_data_dir(member)) {
+ if (CTX_data_dir(member)) {
CTX_data_dir_set(result, buttons_context_dir);
return 1;
}
- else if(CTX_data_equals(member, "world")) {
+ else if (CTX_data_equals(member, "world")) {
set_pointer_type(path, result, &RNA_World);
return 1;
}
- else if(CTX_data_equals(member, "object")) {
+ else if (CTX_data_equals(member, "object")) {
set_pointer_type(path, result, &RNA_Object);
return 1;
}
- else if(CTX_data_equals(member, "mesh")) {
+ else if (CTX_data_equals(member, "mesh")) {
set_pointer_type(path, result, &RNA_Mesh);
return 1;
}
- else if(CTX_data_equals(member, "armature")) {
+ else if (CTX_data_equals(member, "armature")) {
set_pointer_type(path, result, &RNA_Armature);
return 1;
}
- else if(CTX_data_equals(member, "lattice")) {
+ else if (CTX_data_equals(member, "lattice")) {
set_pointer_type(path, result, &RNA_Lattice);
return 1;
}
- else if(CTX_data_equals(member, "curve")) {
+ else if (CTX_data_equals(member, "curve")) {
set_pointer_type(path, result, &RNA_Curve);
return 1;
}
- else if(CTX_data_equals(member, "meta_ball")) {
+ else if (CTX_data_equals(member, "meta_ball")) {
set_pointer_type(path, result, &RNA_MetaBall);
return 1;
}
- else if(CTX_data_equals(member, "lamp")) {
+ else if (CTX_data_equals(member, "lamp")) {
set_pointer_type(path, result, &RNA_Lamp);
return 1;
}
- else if(CTX_data_equals(member, "camera")) {
+ else if (CTX_data_equals(member, "camera")) {
set_pointer_type(path, result, &RNA_Camera);
return 1;
}
- else if(CTX_data_equals(member, "speaker")) {
+ else if (CTX_data_equals(member, "speaker")) {
set_pointer_type(path, result, &RNA_Speaker);
return 1;
}
- else if(CTX_data_equals(member, "material")) {
+ else if (CTX_data_equals(member, "material")) {
set_pointer_type(path, result, &RNA_Material);
return 1;
}
- else if(CTX_data_equals(member, "texture")) {
+ else if (CTX_data_equals(member, "texture")) {
ButsContextTexture *ct= sbuts->texuser;
- if(ct) {
+ if (ct) {
/* new shading system */
CTX_data_pointer_set(result, &ct->texture->id, &RNA_Texture, ct->texture);
}
@@ -757,41 +757,41 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
return 1;
}
- else if(CTX_data_equals(member, "material_slot")) {
+ else if (CTX_data_equals(member, "material_slot")) {
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
- if(ptr) {
+ if (ptr) {
Object *ob= ptr->data;
- if(ob && OB_TYPE_SUPPORT_MATERIAL(ob->type) && ob->totcol) {
+ if (ob && OB_TYPE_SUPPORT_MATERIAL(ob->type) && ob->totcol) {
/* a valid actcol isn't ensured [#27526] */
int matnr= ob->actcol-1;
- if(matnr < 0) matnr= 0;
+ if (matnr < 0) matnr= 0;
CTX_data_pointer_set(result, &ob->id, &RNA_MaterialSlot, &ob->mat[matnr]);
}
}
return 1;
}
- else if(CTX_data_equals(member, "texture_user")) {
+ else if (CTX_data_equals(member, "texture_user")) {
ButsContextTexture *ct= sbuts->texuser;
- if(!ct)
+ if (!ct)
return -1; /* old shading system (found but not available) */
- if(ct->user && ct->user->ptr.data) {
+ if (ct->user && ct->user->ptr.data) {
ButsTextureUser *user= ct->user;
CTX_data_pointer_set(result, user->ptr.id.data, user->ptr.type, user->ptr.data);
}
return 1;
}
- else if(CTX_data_equals(member, "texture_node")) {
+ else if (CTX_data_equals(member, "texture_node")) {
ButsContextTexture *ct= sbuts->texuser;
- if(ct) {
+ if (ct) {
/* new shading system */
- if(ct->user && ct->user->node)
+ if (ct->user && ct->user->node)
CTX_data_pointer_set(result, &ct->user->ntree->id, &RNA_Node, ct->user->node);
return 1;
@@ -800,10 +800,10 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
/* old shading system */
PointerRNA *ptr;
- if((ptr=get_pointer_type(path, &RNA_Material))) {
+ if ((ptr=get_pointer_type(path, &RNA_Material))) {
Material *ma= ptr->data;
- if(ma) {
+ if (ma) {
bNode *node= give_current_material_texture_node(ma);
CTX_data_pointer_set(result, &ma->nodetree->id, &RNA_Node, node);
}
@@ -812,18 +812,18 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
return 1;
}
}
- else if(CTX_data_equals(member, "texture_slot")) {
+ else if (CTX_data_equals(member, "texture_slot")) {
ButsContextTexture *ct= sbuts->texuser;
PointerRNA *ptr;
- if(ct)
+ if (ct)
return 0; /* new shading system */
- if((ptr=get_pointer_type(path, &RNA_Material))) {
+ if ((ptr=get_pointer_type(path, &RNA_Material))) {
Material *ma= ptr->data;
/* if we have a node material, get slot from material in material node */
- if(ma && ma->use_nodes && ma->nodetree) {
+ if (ma && ma->use_nodes && ma->nodetree) {
/* if there's an active texture node in the node tree,
* then that texture is in context directly, without a texture slot */
if (give_current_material_texture_node(ma))
@@ -834,84 +834,85 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
CTX_data_pointer_set(result, &ma->id, &RNA_MaterialTextureSlot, ma->mtex[(int)ma->texact]);
else
return 0;
- } else if(ma) {
+ }
+ else if (ma) {
CTX_data_pointer_set(result, &ma->id, &RNA_MaterialTextureSlot, ma->mtex[(int)ma->texact]);
}
}
- else if((ptr=get_pointer_type(path, &RNA_Lamp))) {
+ else if ((ptr=get_pointer_type(path, &RNA_Lamp))) {
Lamp *la= ptr->data;
- if(la)
+ if (la)
CTX_data_pointer_set(result, &la->id, &RNA_LampTextureSlot, la->mtex[(int)la->texact]);
}
- else if((ptr=get_pointer_type(path, &RNA_World))) {
+ else if ((ptr=get_pointer_type(path, &RNA_World))) {
World *wo= ptr->data;
- if(wo)
+ if (wo)
CTX_data_pointer_set(result, &wo->id, &RNA_WorldTextureSlot, wo->mtex[(int)wo->texact]);
}
- else if((ptr=get_pointer_type(path, &RNA_Brush))) { /* how to get this into context? */
+ else if ((ptr=get_pointer_type(path, &RNA_Brush))) { /* how to get this into context? */
Brush *br= ptr->data;
- if(br)
+ if (br)
CTX_data_pointer_set(result, &br->id, &RNA_BrushTextureSlot, &br->mtex);
}
- else if((ptr=get_pointer_type(path, &RNA_ParticleSystem))) {
+ else if ((ptr=get_pointer_type(path, &RNA_ParticleSystem))) {
ParticleSettings *part= ((ParticleSystem *)ptr->data)->part;
- if(part)
+ if (part)
CTX_data_pointer_set(result, &part->id, &RNA_ParticleSettingsTextureSlot, part->mtex[(int)part->texact]);
}
return 1;
}
- else if(CTX_data_equals(member, "bone")) {
+ else if (CTX_data_equals(member, "bone")) {
set_pointer_type(path, result, &RNA_Bone);
return 1;
}
- else if(CTX_data_equals(member, "edit_bone")) {
+ else if (CTX_data_equals(member, "edit_bone")) {
set_pointer_type(path, result, &RNA_EditBone);
return 1;
}
- else if(CTX_data_equals(member, "pose_bone")) {
+ else if (CTX_data_equals(member, "pose_bone")) {
set_pointer_type(path, result, &RNA_PoseBone);
return 1;
}
- else if(CTX_data_equals(member, "particle_system")) {
+ else if (CTX_data_equals(member, "particle_system")) {
set_pointer_type(path, result, &RNA_ParticleSystem);
return 1;
}
- else if(CTX_data_equals(member, "particle_system_editable")) {
- if(PE_poll((bContext*)C))
+ else if (CTX_data_equals(member, "particle_system_editable")) {
+ if (PE_poll((bContext*)C))
set_pointer_type(path, result, &RNA_ParticleSystem);
else
CTX_data_pointer_set(result, NULL, &RNA_ParticleSystem, NULL);
return 1;
}
- else if(CTX_data_equals(member, "cloth")) {
+ else if (CTX_data_equals(member, "cloth")) {
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
- if(ptr && ptr->data) {
+ if (ptr && ptr->data) {
Object *ob= ptr->data;
ModifierData *md= modifiers_findByType(ob, eModifierType_Cloth);
CTX_data_pointer_set(result, &ob->id, &RNA_ClothModifier, md);
return 1;
}
}
- else if(CTX_data_equals(member, "soft_body")) {
+ else if (CTX_data_equals(member, "soft_body")) {
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
- if(ptr && ptr->data) {
+ if (ptr && ptr->data) {
Object *ob= ptr->data;
ModifierData *md= modifiers_findByType(ob, eModifierType_Softbody);
CTX_data_pointer_set(result, &ob->id, &RNA_SoftBodyModifier, md);
return 1;
}
}
- else if(CTX_data_equals(member, "fluid")) {
+ else if (CTX_data_equals(member, "fluid")) {
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
- if(ptr && ptr->data) {
+ if (ptr && ptr->data) {
Object *ob= ptr->data;
ModifierData *md= modifiers_findByType(ob, eModifierType_Fluidsim);
CTX_data_pointer_set(result, &ob->id, &RNA_FluidSimulationModifier, md);
@@ -919,34 +920,34 @@ int buttons_context(const bContext *C, const char *member, bContextDataResult *r
}
}
- else if(CTX_data_equals(member, "smoke")) {
+ else if (CTX_data_equals(member, "smoke")) {
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
- if(ptr && ptr->data) {
+ if (ptr && ptr->data) {
Object *ob= ptr->data;
ModifierData *md= modifiers_findByType(ob, eModifierType_Smoke);
CTX_data_pointer_set(result, &ob->id, &RNA_SmokeModifier, md);
return 1;
}
}
- else if(CTX_data_equals(member, "collision")) {
+ else if (CTX_data_equals(member, "collision")) {
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
- if(ptr && ptr->data) {
+ if (ptr && ptr->data) {
Object *ob= ptr->data;
ModifierData *md= modifiers_findByType(ob, eModifierType_Collision);
CTX_data_pointer_set(result, &ob->id, &RNA_CollisionModifier, md);
return 1;
}
}
- else if(CTX_data_equals(member, "brush")) {
+ else if (CTX_data_equals(member, "brush")) {
set_pointer_type(path, result, &RNA_Brush);
return 1;
}
- else if(CTX_data_equals(member, "dynamic_paint")) {
+ else if (CTX_data_equals(member, "dynamic_paint")) {
PointerRNA *ptr= get_pointer_type(path, &RNA_Object);
- if(ptr && ptr->data) {
+ if (ptr && ptr->data) {
Object *ob= ptr->data;
ModifierData *md= modifiers_findByType(ob, eModifierType_DynamicPaint);
CTX_data_pointer_set(result, &ob->id, &RNA_DynamicPaintModifier, md);
@@ -966,7 +967,7 @@ static void pin_cb(bContext *C, void *UNUSED(arg1), void *UNUSED(arg2))
{
SpaceButs *sbuts= CTX_wm_space_buts(C);
- if(sbuts->flag & SB_PIN_CONTEXT) {
+ if (sbuts->flag & SB_PIN_CONTEXT) {
sbuts->pinid= buttons_context_id_path(C);
}
else
@@ -986,7 +987,7 @@ void buttons_context_draw(const bContext *C, uiLayout *layout)
char namebuf[128], *name;
int a, icon;
- if(!path)
+ if (!path)
return;
row= uiLayoutRow(layout, 1);
@@ -998,23 +999,23 @@ void buttons_context_draw(const bContext *C, uiLayout *layout)
uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
uiButSetFunc(but, pin_cb, NULL, NULL);
- for(a=0; a<path->len; a++) {
+ for (a=0; a<path->len; a++) {
ptr= &path->ptr[a];
- if(a != 0)
+ if (a != 0)
uiItemL(row, "", VICO_SMALL_TRI_RIGHT_VEC);
- if(ptr->data) {
+ if (ptr->data) {
icon= RNA_struct_ui_icon(ptr->type);
name= RNA_struct_name_get_alloc(ptr, namebuf, sizeof(namebuf), NULL);
- if(name) {
- if(!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_SCENE) && ptr->type == &RNA_Scene)
+ if (name) {
+ if (!ELEM(sbuts->mainb, BCONTEXT_RENDER, BCONTEXT_SCENE) && ptr->type == &RNA_Scene)
uiItemLDrag(row, ptr, "", icon); /* save some space */
else
uiItemLDrag(row, ptr, name, icon);
- if(name != namebuf)
+ if (name != namebuf)
MEM_freeN(name);
}
else
@@ -1047,19 +1048,19 @@ ID *buttons_context_id_path(const bContext *C)
PointerRNA *ptr;
int a;
- if(path->len) {
- for(a=path->len-1; a>=0; a--) {
+ if (path->len) {
+ for (a=path->len-1; a>=0; a--) {
ptr= &path->ptr[a];
/* pin particle settings instead of system, since only settings are an idblock*/
- if(sbuts->mainb == BCONTEXT_PARTICLE && sbuts->flag & SB_PIN_CONTEXT) {
- if(ptr->type == &RNA_ParticleSystem && ptr->data) {
+ if (sbuts->mainb == BCONTEXT_PARTICLE && sbuts->flag & SB_PIN_CONTEXT) {
+ if (ptr->type == &RNA_ParticleSystem && ptr->data) {
ParticleSystem *psys = (ParticleSystem *)ptr->data;
return &psys->part->id;
}
}
- if(ptr->id.data) {
+ if (ptr->id.data) {
return ptr->id.data;
}
}