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authorWilliam Reynish <william@reynish.com>2009-10-14 18:07:32 +0400
committerWilliam Reynish <william@reynish.com>2009-10-14 18:07:32 +0400
commit1847f6198e50118e8e6541dfcb351dda40802511 (patch)
treeff0e27eafbdf7ad27feb19f3e25b0f588c1ea44b /source/blender/editors/space_buttons/buttons_context.c
parent1ce959b16e936a4e35808c04a95e1b143f46947d (diff)
After discussion with Campbell, split Scene tab in Scene and Render. This makes a clearer distinction between render and scene settings.
Diffstat (limited to 'source/blender/editors/space_buttons/buttons_context.c')
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index fe437dfd188..c6cde9f1c6b 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -437,6 +437,7 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
* tracing back recursively */
switch(mainb) {
case BCONTEXT_SCENE:
+ case BCONTEXT_RENDER:
found= buttons_context_path_scene(path);
break;
case BCONTEXT_WORLD: