diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-16 23:50:00 +0400 |
---|---|---|
committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2009-08-16 23:50:00 +0400 |
commit | afa0fa5e29de94b093f4eda2f8105faa59ba5573 (patch) | |
tree | c7fa9cf5336e472ac10a95e78a2ac179ee0d97fd /source/blender/editors/space_buttons/buttons_context.c | |
parent | d5c990664e421567f45df7c6148cc5786aa2dbd7 (diff) |
2.5 Sculpt:
* Added a new Paint type in scene DNA. This is now the base struct for Sculpt.
* The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots.
* Modified the UI for the new Paint type, now shows the list of brushes active for this mode
* Added a New Brush operator, shows in the UI as a list of brush tool types to add
* Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types
TODO:
* Vertex paint, weight paint, texture paint need to be converted to this system next
* Add brush presets to the default blend
Diffstat (limited to 'source/blender/editors/space_buttons/buttons_context.c')
-rw-r--r-- | source/blender/editors/space_buttons/buttons_context.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c index ad65177650f..ef61299ef70 100644 --- a/source/blender/editors/space_buttons/buttons_context.c +++ b/source/blender/editors/space_buttons/buttons_context.c @@ -49,6 +49,7 @@ #include "BKE_global.h" #include "BKE_material.h" #include "BKE_modifier.h" +#include "BKE_paint.h" #include "BKE_particle.h" #include "BKE_screen.h" #include "BKE_utildefines.h" @@ -323,7 +324,7 @@ static int buttons_context_path_brush(const bContext *C, ButsContextPath *path) if(obact) { if(obact->mode & OB_MODE_SCULPT) - br= ts->sculpt->brush; + paint_brush(&ts->sculpt->paint); else if(obact->mode & OB_MODE_VERTEX_PAINT) br= ts->vpaint->brush; else if(obact->mode & OB_MODE_WEIGHT_PAINT) |