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authorMatt Ebb <matt@mke3.net>2010-01-05 03:45:05 +0300
committerMatt Ebb <matt@mke3.net>2010-01-05 03:45:05 +0300
commit665011e4103d10c205aaf459ca168a20c2410448 (patch)
tree9913508eb9ce5f84582ea4b1251c98720eddf1ff /source/blender/editors/space_buttons/buttons_header.c
parentc95ad12dac094eef86b41faf0bf495a12124069a (diff)
Fix for some confusing terminology: Window type -> Editor type
Correct hierarchy of terminology should be: * Window (OS level window with borders) * Area (top level subdivision in Blender UI), containing an * Editor (actual UI functionality such as 3D View, Properties) * Region (subdivision of an area, i.e. a header, a properties panel or toolbar)
Diffstat (limited to 'source/blender/editors/space_buttons/buttons_header.c')
-rw-r--r--source/blender/editors/space_buttons/buttons_header.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_buttons/buttons_header.c b/source/blender/editors/space_buttons/buttons_header.c
index 0fb7ea9283c..c9df1f76dd9 100644
--- a/source/blender/editors/space_buttons/buttons_header.c
+++ b/source/blender/editors/space_buttons/buttons_header.c
@@ -67,7 +67,7 @@ static void do_buttons_buttons(bContext *C, void *arg, int event)
{
SpaceButs *sbuts= CTX_wm_space_buts(C);
- if(!sbuts) /* window type switch */
+ if(!sbuts) /* editor type switch */
return;
switch(event) {