diff options
author | Janne Karhu <jhkarh@gmail.com> | 2011-02-12 17:38:34 +0300 |
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committer | Janne Karhu <jhkarh@gmail.com> | 2011-02-12 17:38:34 +0300 |
commit | fafbd9d71b95776d1c7583476de74fccefab7f10 (patch) | |
tree | 838e0fbc2e53c0700a87ebc1fdf4798837ffda3e /source/blender/editors/space_buttons/buttons_header.c | |
parent | c8c86aa6a12a253680aa266ce1c5d51b1b39005a (diff) |
Particles todo item: particle textures
* Effecting particle properties with textures was possible in 2.49,
but not in 2.5 anymore.
* Now particles have their own textures (available in texture panel
for objects with particle systems), which are totally separate from
the material textures.
* Currently a basic set of particle properties is available for
texture control. Some others could still be added, but the whole
system is not intended as an "change anything with a texture" as
this kind of functionality will be provided with node particles in
the future much better.
* Combined with the previously added "particle texture coordinates"
this new functionality also solves the problem of animating particle
properties through the particle lifetime nicely.
* Currently the textures only use the intensity of the texture in
"multiply" blending mode, so in order for the textures to effect
a particle parameter there has to be a non-zero value defined for
the parameter in the particle settings. Other blend modes can be
added later if they're considered useful enough.
Diffstat (limited to 'source/blender/editors/space_buttons/buttons_header.c')
-rw-r--r-- | source/blender/editors/space_buttons/buttons_header.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/space_buttons/buttons_header.c b/source/blender/editors/space_buttons/buttons_header.c index 18882a68e52..bfc5a27883d 100644 --- a/source/blender/editors/space_buttons/buttons_header.c +++ b/source/blender/editors/space_buttons/buttons_header.c @@ -66,6 +66,9 @@ static void set_texture_context(bContext *C, SpaceButs *sbuts) case BCONTEXT_WORLD: sbuts->texture_context = SB_TEXC_WORLD; break; + case BCONTEXT_PARTICLE: + sbuts->texture_context = SB_TEXC_PARTICLES; + break; } } |