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authorDalai Felinto <dfelinto@gmail.com>2009-07-21 00:28:29 +0400
committerDalai Felinto <dfelinto@gmail.com>2009-07-21 00:28:29 +0400
commit9a9d118bbf7786b1c5c412bef651885e33709553 (patch)
tree55f15ebe16824610b6209e3507e4698ce54c03ac /source/blender/editors/space_buttons/buttons_header.c
parent1b7f1bc72dbbf2051eb015d219f2c89d43439cad (diff)
BGE panels: wip
Logic Panel: - world settings (moved from world) ... that includes physic engine selection + gravity - game player (from gamesettings, it wasn't wrapped) - stereo/dome (from gamesettings, it wasn't wrapped) ... separated stereom into stereoflag and stereomode - properties ... (didn't touch it) Buttons Game Panel: (wip panel) - Physics (moved from Logic Panel) ... it will be a datablock in the future (right Campbell ?) - Material Physics (not currently implemented) ... a datablock link to the materials of an object + the dynamic physic variables * NOTE: in readfile.c::do_version I couldn't do if(scene->world). There is something wrong with scenes with an unlinked world. So so far we are ignoring the old values....
Diffstat (limited to 'source/blender/editors/space_buttons/buttons_header.c')
-rw-r--r--source/blender/editors/space_buttons/buttons_header.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_buttons/buttons_header.c b/source/blender/editors/space_buttons/buttons_header.c
index ff906b7f539..e569ed324cd 100644
--- a/source/blender/editors/space_buttons/buttons_header.c
+++ b/source/blender/editors/space_buttons/buttons_header.c
@@ -187,7 +187,8 @@ void buttons_header_buttons(const bContext *C, ARegion *ar)
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_PARTICLES, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_PARTICLE, 0, 0, "Particles");
if(sbuts->pathflag & (1<<BCONTEXT_PHYSICS))
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_PHYSICS, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_PHYSICS, 0, 0, "Physics");
-
+ if(sbuts->pathflag & (1<<BCONTEXT_GAME))
+ uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_GAME, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_GAME, 0, 0, "Game");
xco+= XIC;
uiBlockEndAlign(block);