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authorCampbell Barton <ideasman42@gmail.com>2009-06-06 15:34:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-06 15:34:18 +0400
commitacc88c9772795ffcbca352710626f83a870148a1 (patch)
tree26b37049f1a5b4bd87dd02316288cf2f4526b384 /source/blender/editors/space_buttons/buttons_header.c
parent880c43ad5a53203b64a6d6a51e239a4bfc6ed540 (diff)
initial support for sequencer UI layout, anyone wants some monkey-work there are quite a few effects panels to do.
- buttons_context_path_sequencer() is a place holder - ipo_frame_locked renamed to frame_locked - added scene.sequence_editor.active_strip
Diffstat (limited to 'source/blender/editors/space_buttons/buttons_header.c')
-rw-r--r--source/blender/editors/space_buttons/buttons_header.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/space_buttons/buttons_header.c b/source/blender/editors/space_buttons/buttons_header.c
index 03b2ce9d11c..12ee528f8e0 100644
--- a/source/blender/editors/space_buttons/buttons_header.c
+++ b/source/blender/editors/space_buttons/buttons_header.c
@@ -182,6 +182,9 @@ void buttons_header_buttons(const bContext *C, ARegion *ar)
if(!ob && !ELEM(sbuts->mainb, (float)BCONTEXT_SCENE, (float)BCONTEXT_WORLD))
sbuts->mainb = (float)BCONTEXT_WORLD;
+
+ if(!ob && !ELEM(sbuts->mainb, (float)BCONTEXT_SCENE, (float)BCONTEXT_SEQUENCER))
+ sbuts->mainb = (float)BCONTEXT_SEQUENCER;
if((ob && ELEM5(ob->type, OB_EMPTY, OB_MBALL, OB_LAMP, OB_CAMERA, OB_ARMATURE)) && (sbuts->mainb == (float) BCONTEXT_MODIFIER))
sbuts->mainb = (float)BCONTEXT_DATA;
@@ -190,6 +193,7 @@ void buttons_header_buttons(const bContext *C, ARegion *ar)
uiBlockBeginAlign(block);
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_SCENE, 0, 0, "Scene");
uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_WORLD, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_WORLD, 0, 0, "World");
+ uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SEQUENCE, xco+=XIC, yco, XIC, YIC, &(sbuts->mainb), 0.0, (float)BCONTEXT_SEQUENCER, 0, 0, "Sequencer");
// Specific panels, check on active object seletion
if(ob) {