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author | Bastien Montagne <montagne29@wanadoo.fr> | 2013-06-16 17:13:42 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2013-06-16 17:13:42 +0400 |
commit | a691487ed42796d48892a7a3be072a16bfc7d185 (patch) | |
tree | 5e069b80349066b71f30915e7693e9ebc9e85542 /source/blender/editors/space_buttons/buttons_intern.h | |
parent | 29be97975876a1f298f4e6dab14c75aa9956f96a (diff) |
Complete fix for [#35769] The “show texture in texture tab” button in a modifier does not show up until the user manually shows the texture in the Texture tab (and better fix for [#35741] Material shows WORLD texture_context by default).
Simply recompute texture context on every redraw, like already done for sbuts->texuser (also called texture context :/ ).
Also allows simplification, buttons_check_texture_context can be merged back into set_texture_context...
Diffstat (limited to 'source/blender/editors/space_buttons/buttons_intern.h')
-rw-r--r-- | source/blender/editors/space_buttons/buttons_intern.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_buttons/buttons_intern.h b/source/blender/editors/space_buttons/buttons_intern.h index 55c9bf0dffd..5700d361e15 100644 --- a/source/blender/editors/space_buttons/buttons_intern.h +++ b/source/blender/editors/space_buttons/buttons_intern.h @@ -111,7 +111,6 @@ extern const char *buttons_context_dir[]; /* doc access */ /* buttons_texture.c */ void buttons_texture_context_compute(const struct bContext *C, struct SpaceButs *sbuts); -void buttons_check_texture_context(const struct bContext *C, struct SpaceButs *sbuts); /* buttons_ops.c */ void BUTTONS_OT_file_browse(struct wmOperatorType *ot); |