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authorSergey Sharybin <sergey.vfx@gmail.com>2014-02-11 16:23:59 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-02-11 16:25:53 +0400
commitc0a13322cdea417885ce9f88d0b42ff0ef62483c (patch)
treeb2d00ae5c5e4546b6a51b4233d92210fb2961f8d /source/blender/editors/space_buttons/buttons_texture.c
parent0203c5f2a2632451f4f56b43135be4108b46b559 (diff)
Fix T38553: Crash load new level; array modifier using curve length
Since threaded object update we've disabled in-place curve evaluation (in cases when applying curve modifier with target curve non-evaluated yet). This requires game engine to take care of DAG and object evaluation (currently it's designed to export only objects it able to render). This workaround will make sure that curve_cache for curves is up-to-date.
Diffstat (limited to 'source/blender/editors/space_buttons/buttons_texture.c')
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