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authorSergey Sharybin <sergey.vfx@gmail.com>2012-06-04 11:29:45 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-06-04 11:29:45 +0400
commit46cd2a6a38a67c7dfc3e5a8880b6f7f055e50a8a (patch)
treeeb678691d0d90b24d8c756ce99ba20f8a2b51aa7 /source/blender/editors/space_buttons/buttons_texture.c
parent4414f38cbfa22d875039c4660af2954f6d7cdfc3 (diff)
Fix #31093: Brush's "Paint curve presets" in Image paint in UV\Image Editor doesn't work if weight paint mode is active
Some operators like curve presets, color sample and some more were using object's mode to distinguish in which mode user is currently painting. Such approach fails in cases when there's paint mode active in 3D viewport and Image Editor. Changed logic here to use some context's state like active space which helps distinguishing current paint mode more accurate. Ported all areas which uses paint_get_active() to new paint_get_active_from_context(). There're still some calls to paint_get_active(), but that shouldn't be harmful due to that places indeed have object's mode as priority when getting paint mode.
Diffstat (limited to 'source/blender/editors/space_buttons/buttons_texture.c')
-rw-r--r--source/blender/editors/space_buttons/buttons_texture.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_buttons/buttons_texture.c b/source/blender/editors/space_buttons/buttons_texture.c
index 5c5c24f7bc1..cdecda63432 100644
--- a/source/blender/editors/space_buttons/buttons_texture.c
+++ b/source/blender/editors/space_buttons/buttons_texture.c
@@ -175,7 +175,7 @@ static void buttons_texture_users_from_context(ListBase *users, const bContext *
if (!(pinid || pinid == &scene->id)) {
ob = (scene->basact) ? scene->basact->object : NULL;
wrld = scene->world;
- brush = paint_brush(paint_get_active(scene));
+ brush = paint_brush(paint_get_active_from_context(C));
}
if (ob && ob->type == OB_LAMP && !la)