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authorDalai Felinto <dfelinto@gmail.com>2009-07-21 00:28:29 +0400
committerDalai Felinto <dfelinto@gmail.com>2009-07-21 00:28:29 +0400
commit9a9d118bbf7786b1c5c412bef651885e33709553 (patch)
tree55f15ebe16824610b6209e3507e4698ce54c03ac /source/blender/editors/space_buttons/space_buttons.c
parent1b7f1bc72dbbf2051eb015d219f2c89d43439cad (diff)
BGE panels: wip
Logic Panel: - world settings (moved from world) ... that includes physic engine selection + gravity - game player (from gamesettings, it wasn't wrapped) - stereo/dome (from gamesettings, it wasn't wrapped) ... separated stereom into stereoflag and stereomode - properties ... (didn't touch it) Buttons Game Panel: (wip panel) - Physics (moved from Logic Panel) ... it will be a datablock in the future (right Campbell ?) - Material Physics (not currently implemented) ... a datablock link to the materials of an object + the dynamic physic variables * NOTE: in readfile.c::do_version I couldn't do if(scene->world). There is something wrong with scenes with an unlinked world. So so far we are ignoring the old values....
Diffstat (limited to 'source/blender/editors/space_buttons/space_buttons.c')
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index 4a741f85d85..0c1f735451a 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -172,6 +172,8 @@ static void buttons_main_area_draw(const bContext *C, ARegion *ar)
ED_region_panels(C, ar, vertical, "modifier");
else if (sbuts->mainb == BCONTEXT_CONSTRAINT)
ED_region_panels(C, ar, vertical, "constraint");
+ else if (sbuts->mainb == BCONTEXT_GAME)
+ ED_region_panels(C, ar, vertical, "game");
sbuts->re_align= 0;
sbuts->mainbo= sbuts->mainb;