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authorTon Roosendaal <ton@blender.org>2011-03-19 21:23:21 +0300
committerTon Roosendaal <ton@blender.org>2011-03-19 21:23:21 +0300
commit647f4246da908dd46cb618bebc9e8682dea8c7bc (patch)
tree9e7dd0d68d4e3d32e9aee30c87b9291aae58dffe /source/blender/editors/space_buttons/space_buttons.c
parent5179a0c4775c82f8a94f20a5d9f9dc4dba60edbc (diff)
Todo item:
Improving UI visualization of using Material nodes: - Property editor: the context top line now shows the linkage path (in material and texture view mode) - Activating new material node refreshes preview in property editor when in texture mode. This should make editing textures with node materials a bit more clear.
Diffstat (limited to 'source/blender/editors/space_buttons/space_buttons.c')
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index 8df1f218767..a808e9885c4 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -356,8 +356,12 @@ static void buttons_area_listener(ScrArea *sa, wmNotifier *wmn)
}
break;
case NC_NODE:
- if(wmn->action==NA_SELECTED)
+ if(wmn->action==NA_SELECTED) {
ED_area_tag_redraw(sa);
+ /* new active node, update texture preview */
+ if(sbuts->mainb == BCONTEXT_TEXTURE)
+ sbuts->preview= 1;
+ }
break;
/* Listener for preview render, when doing an global undo. */
case NC_WINDOW: