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authorCampbell Barton <ideasman42@gmail.com>2009-06-06 15:34:18 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-06 15:34:18 +0400
commitacc88c9772795ffcbca352710626f83a870148a1 (patch)
tree26b37049f1a5b4bd87dd02316288cf2f4526b384 /source/blender/editors/space_buttons/space_buttons.c
parent880c43ad5a53203b64a6d6a51e239a4bfc6ed540 (diff)
initial support for sequencer UI layout, anyone wants some monkey-work there are quite a few effects panels to do.
- buttons_context_path_sequencer() is a place holder - ipo_frame_locked renamed to frame_locked - added scene.sequence_editor.active_strip
Diffstat (limited to 'source/blender/editors/space_buttons/space_buttons.c')
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index 57ca7cc23d8..35b398fbbb7 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -176,6 +176,8 @@ static void buttons_main_area_draw(const bContext *C, ARegion *ar)
ED_region_panels(C, ar, vertical, "scene");
else if(sbuts->mainb == BCONTEXT_WORLD)
ED_region_panels(C, ar, vertical, "world");
+ else if(sbuts->mainb == BCONTEXT_SEQUENCER)
+ ED_region_panels(C, ar, vertical, "sequencer");
else if(sbuts->mainb == BCONTEXT_OBJECT)
ED_region_panels(C, ar, vertical, "object");
else if(sbuts->mainb == BCONTEXT_DATA)