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authorJanne Karhu <jhkarh@gmail.com>2011-02-12 17:38:34 +0300
committerJanne Karhu <jhkarh@gmail.com>2011-02-12 17:38:34 +0300
commitfafbd9d71b95776d1c7583476de74fccefab7f10 (patch)
tree838e0fbc2e53c0700a87ebc1fdf4798837ffda3e /source/blender/editors/space_buttons/space_buttons.c
parentc8c86aa6a12a253680aa266ce1c5d51b1b39005a (diff)
Particles todo item: particle textures
* Effecting particle properties with textures was possible in 2.49, but not in 2.5 anymore. * Now particles have their own textures (available in texture panel for objects with particle systems), which are totally separate from the material textures. * Currently a basic set of particle properties is available for texture control. Some others could still be added, but the whole system is not intended as an "change anything with a texture" as this kind of functionality will be provided with node particles in the future much better. * Combined with the previously added "particle texture coordinates" this new functionality also solves the problem of animating particle properties through the particle lifetime nicely. * Currently the textures only use the intensity of the texture in "multiply" blending mode, so in order for the textures to effect a particle parameter there has to be a non-zero value defined for the parameter in the particle settings. Other blend modes can be added later if they're considered useful enough.
Diffstat (limited to 'source/blender/editors/space_buttons/space_buttons.c')
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index b33231f190c..61485987cc9 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -281,6 +281,7 @@ static void buttons_area_listener(ScrArea *sa, wmNotifier *wmn)
case ND_PARTICLE:
if (wmn->action == NA_EDITED)
buttons_area_redraw(sa, BCONTEXT_PARTICLE);
+ sbuts->preview= 1;
break;
case ND_DRAW:
buttons_area_redraw(sa, BCONTEXT_OBJECT);