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authorTon Roosendaal <ton@blender.org>2011-01-05 18:10:35 +0300
committerTon Roosendaal <ton@blender.org>2011-01-05 18:10:35 +0300
commitb067a85aa3a67baca561641609b11e9d37f6f228 (patch)
tree05bf4b38e44728c11f91304ab34efc2ee0d1e593 /source/blender/editors/space_buttons/space_buttons.c
parent01b7299bdb9ac1643a3053b3b6b34ac6c62f10ab (diff)
Todo item:
Object color option now is incorporated in preview render, and in display in 3D window. Note that Object-color is "modulating" the render result, it just multiplies... which is very limited for practical use. This was added for Apricot game project. The original meaning however was to replace diffuse only... so specular and light work still correct. ALso made header for properties editor start on top, to reflect default (report in tracker).
Diffstat (limited to 'source/blender/editors/space_buttons/space_buttons.c')
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index 90e11e6dc37..171dad4bed9 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -69,7 +69,7 @@ static SpaceLink *buttons_new(const bContext *UNUSED(C))
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype= RGN_TYPE_HEADER;
- ar->alignment= RGN_ALIGN_BOTTOM;
+ ar->alignment= RGN_ALIGN_TOP;
#if 0
/* context area */