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authorMiika Hamalainen <blender@miikah.org>2011-08-21 23:37:19 +0400
committerMiika Hamalainen <blender@miikah.org>2011-08-21 23:37:19 +0400
commitc5106fd097cb51a8d9b24cb7ed4759b9ea30051f (patch)
tree3aaf572d4b808169a4aa76d6e7723e19590fa61e /source/blender/editors/space_buttons
parent5b7133448439a510e779209c35aebd4cf38ff637 (diff)
parent36f20f162caf83929e6eb07be6b73eb59740ead4 (diff)
Merge with trunk r39589
Diffstat (limited to 'source/blender/editors/space_buttons')
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c1
-rw-r--r--source/blender/editors/space_buttons/buttons_header.c52
2 files changed, 27 insertions, 26 deletions
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index 56226280554..3f23b81ca3b 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -914,6 +914,7 @@ void buttons_context_draw(const bContext *C, uiLayout *layout)
block= uiLayoutGetBlock(row);
uiBlockSetEmboss(block, UI_EMBOSSN);
but= uiDefIconButBitC(block, ICONTOG, SB_PIN_CONTEXT, 0, ICON_UNPINNED, 0, 0, UI_UNIT_X, UI_UNIT_Y, &sbuts->flag, 0, 0, 0, 0, "Follow context or keep fixed datablock displayed");
+ uiButClearFlag(but, UI_BUT_UNDO); /* skip undo on screen buttons */
uiButSetFunc(but, pin_cb, NULL, NULL);
for(a=0; a<path->len; a++) {
diff --git a/source/blender/editors/space_buttons/buttons_header.c b/source/blender/editors/space_buttons/buttons_header.c
index 19c600be937..e631718b0cb 100644
--- a/source/blender/editors/space_buttons/buttons_header.c
+++ b/source/blender/editors/space_buttons/buttons_header.c
@@ -104,6 +104,7 @@ void buttons_header_buttons(const bContext *C, ARegion *ar)
{
SpaceButs *sbuts= CTX_wm_space_buts(C);
uiBlock *block;
+ uiBut *but;
int xco, yco= 2;
buttons_context_compute(C, sbuts);
@@ -118,33 +119,32 @@ void buttons_header_buttons(const bContext *C, ARegion *ar)
xco -= UI_UNIT_X;
// Default panels
+
uiBlockBeginAlign(block);
- if(sbuts->pathflag & (1<<BCONTEXT_RENDER))
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_RENDER, 0, 0, "Render");
- if(sbuts->pathflag & (1<<BCONTEXT_SCENE))
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_SCENE_DATA, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_SCENE, 0, 0, "Scene");
- if(sbuts->pathflag & (1<<BCONTEXT_WORLD))
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_WORLD, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_WORLD, 0, 0, "World");
- if(sbuts->pathflag & (1<<BCONTEXT_OBJECT))
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_OBJECT_DATA, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_OBJECT, 0, 0, "Object");
- if(sbuts->pathflag & (1<<BCONTEXT_CONSTRAINT))
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_CONSTRAINT, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_CONSTRAINT, 0, 0, "Object Constraints");
- if(sbuts->pathflag & (1<<BCONTEXT_MODIFIER))
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_MODIFIER, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_MODIFIER, 0, 0, "Modifiers");
- if(sbuts->pathflag & (1<<BCONTEXT_DATA))
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, sbuts->dataicon, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_DATA, 0, 0, "Object Data");
- if(sbuts->pathflag & (1<<BCONTEXT_BONE))
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_BONE_DATA, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_BONE, 0, 0, "Bone");
- if(sbuts->pathflag & (1<<BCONTEXT_BONE_CONSTRAINT))
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_CONSTRAINT_BONE, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_BONE_CONSTRAINT, 0, 0, "Bone Constraints");
- if(sbuts->pathflag & (1<<BCONTEXT_MATERIAL))
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_MATERIAL, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_MATERIAL, 0, 0, "Material");
- if(sbuts->pathflag & (1<<BCONTEXT_TEXTURE))
- uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_TEXTURE, 0, 0, "Texture");
- if(sbuts->pathflag & (1<<BCONTEXT_PARTICLE))
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_PARTICLES, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_PARTICLE, 0, 0, "Particles");
- if(sbuts->pathflag & (1<<BCONTEXT_PHYSICS))
- uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, ICON_PHYSICS, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)BCONTEXT_PHYSICS, 0, 0, "Physics");
+
+#define BUTTON_HEADER_CTX(_ctx, _icon, _tip) \
+ if(sbuts->pathflag & (1<<_ctx)) { \
+ but= uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, _icon, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)_ctx, 0, 0, _tip); \
+ uiButClearFlag(but, UI_BUT_UNDO); \
+ } \
+
+
+ BUTTON_HEADER_CTX(BCONTEXT_RENDER, ICON_SCENE, "Render")
+ BUTTON_HEADER_CTX(BCONTEXT_SCENE, ICON_SCENE_DATA, "Scene");
+ BUTTON_HEADER_CTX(BCONTEXT_WORLD, ICON_WORLD, "World");
+ BUTTON_HEADER_CTX(BCONTEXT_OBJECT, ICON_OBJECT_DATA, "Object");
+ BUTTON_HEADER_CTX(BCONTEXT_CONSTRAINT, ICON_CONSTRAINT, "Object Constraints");
+ BUTTON_HEADER_CTX(BCONTEXT_MODIFIER, ICON_MODIFIER, "Object Modifiers");
+ BUTTON_HEADER_CTX(BCONTEXT_DATA, sbuts->dataicon, "Object Data");
+ BUTTON_HEADER_CTX(BCONTEXT_BONE, ICON_BONE_DATA, "Bone");
+ BUTTON_HEADER_CTX(BCONTEXT_BONE_CONSTRAINT, ICON_CONSTRAINT_BONE, "Bone Constraints");
+ BUTTON_HEADER_CTX(BCONTEXT_MATERIAL, ICON_MATERIAL, "Material");
+ BUTTON_HEADER_CTX(BCONTEXT_TEXTURE, ICON_TEXTURE, "Textures");
+ BUTTON_HEADER_CTX(BCONTEXT_PARTICLE, ICON_PARTICLES, "Particles");
+ BUTTON_HEADER_CTX(BCONTEXT_PHYSICS, ICON_PHYSICS, "Physics");
+
+#undef BUTTON_HEADER_CTX
+
xco+= BUT_UNIT_X;
uiBlockEndAlign(block);