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author | Hans Goudey <h.goudey@me.com> | 2021-03-22 18:58:46 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-03-22 18:58:46 +0300 |
commit | 23d2174d6bc40f4426ece2cb5627fc78ea9cf2fa (patch) | |
tree | 5e4c8879f51e1072b00b4913f5fae67ad6a7a75a /source/blender/editors/space_buttons | |
parent | 2d1120c1718da183a4178bec9d3d999ef7ac827f (diff) |
Geometry Nodes: Remove location and rotation from mesh primitives
Following some discussion among the geometry nodes team, it was decided
that keeping the primitive nodes simpler and requiring a separate
transform node to move the generated geometry from the origin would
be better.
- It's more consistent with the current general idea of "building
block nodes"
- It makes more sense for the future when it will be possible to
use instancing to control the transforms.
- It reduces UI clutter when the controls are not necessary.
Diffstat (limited to 'source/blender/editors/space_buttons')
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