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authorHans Goudey <h.goudey@me.com>2021-03-22 18:58:46 +0300
committerHans Goudey <h.goudey@me.com>2021-03-22 18:58:46 +0300
commit23d2174d6bc40f4426ece2cb5627fc78ea9cf2fa (patch)
tree5e4c8879f51e1072b00b4913f5fae67ad6a7a75a /source/blender/editors/space_buttons
parent2d1120c1718da183a4178bec9d3d999ef7ac827f (diff)
Geometry Nodes: Remove location and rotation from mesh primitives
Following some discussion among the geometry nodes team, it was decided that keeping the primitive nodes simpler and requiring a separate transform node to move the generated geometry from the origin would be better. - It's more consistent with the current general idea of "building block nodes" - It makes more sense for the future when it will be possible to use instancing to control the transforms. - It reduces UI clutter when the controls are not necessary.
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