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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-14 21:59:26 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-14 21:59:26 +0400
commitf1a745c436887d14c8dbe1029154c13dda127ecd (patch)
tree1ef6b5c15242baf1e910e3e7791ffc8e42dc71ca /source/blender/editors/space_buttons
parent4b3dafcaa765249c0787b41df014f32863cd202f (diff)
2.5: Armature
* Bone Transform panel now works, using appropriate EditBone or PoseChannel properties. * Bone name and parent are now editable. * Some other tweaks to the UI layouts for Armature and Bone. * Notifiers for armature/editbone properties.
Diffstat (limited to 'source/blender/editors/space_buttons')
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index 24d5fcc648a..b7e2a3325cb 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -415,6 +415,8 @@ static int buttons_context_path(const bContext *C, ButsContextPath *path, int ma
break;
case BCONTEXT_BONE:
found= buttons_context_path_bone(path);
+ if(!found)
+ found= buttons_context_path_data(path, OB_ARMATURE);
break;
default:
found= 0;