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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-15 23:19:43 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-15 23:19:43 +0400
commit4df1836325bd2847f3c88eb6fafa98e7bafea81c (patch)
treec97e1fb46527bdec40f787457cee1152405a990d /source/blender/editors/space_buttons
parent097d05a1afed5d3a6e919c8885da92e35fe482bc (diff)
2.5: User Preferences
* Added basic infrastructure to layout user preferences. The intention is that you open a user preferences space in place of the buttons space, and have panels there. * The existing sections don't have to be followed, it's easy to create different ones, just change the user_pref_sections enum in RNA. * This will get separated from the info header later.
Diffstat (limited to 'source/blender/editors/space_buttons')
-rw-r--r--source/blender/editors/space_buttons/space_buttons.c31
1 files changed, 0 insertions, 31 deletions
diff --git a/source/blender/editors/space_buttons/space_buttons.c b/source/blender/editors/space_buttons/space_buttons.c
index 65fbdeb4205..9345a24b198 100644
--- a/source/blender/editors/space_buttons/space_buttons.c
+++ b/source/blender/editors/space_buttons/space_buttons.c
@@ -94,31 +94,6 @@ static SpaceLink *buttons_new(const bContext *C)
BLI_addtail(&sbuts->regionbase, ar);
ar->regiontype= RGN_TYPE_WINDOW;
-#if 0 // disabled, as this currently draws badly in new system
- /* buts space goes from (0,0) to (1280, 228) */
- ar->v2d.tot.xmin= 0.0f;
- ar->v2d.tot.ymin= 0.0f;
- ar->v2d.tot.xmax= 1279.0f;
- ar->v2d.tot.ymax= 228.0f;
-
- ar->v2d.cur= sbuts->v2d.tot;
-
- ar->v2d.min[0]= 256.0f;
- ar->v2d.min[1]= 42.0f;
-
- ar->v2d.max[0]= 2048.0f;
- ar->v2d.max[1]= 450.0f;
-
- ar->v2d.minzoom= 0.5f;
- ar->v2d.maxzoom= 1.21f;
-
- ar->v2d.scroll= 0; // TODO: will we need scrollbars?
- ar->v2d.align= V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y;
- ar->v2d.keepzoom= V2D_KEEPZOOM|V2D_KEEPASPECT;
- ar->v2d.keeptot= V2D_KEEPTOT_BOUNDS;
-#endif
-
-
return (SpaceLink *)sbuts;
}
@@ -164,13 +139,7 @@ static SpaceLink *buttons_duplicate(SpaceLink *sl)
/* add handlers, stuff you only do once or on area/region changes */
static void buttons_main_area_init(wmWindowManager *wm, ARegion *ar)
{
- ListBase *keymap;
-
ED_region_panels_init(wm, ar);
-
- /* own keymap */
- keymap= WM_keymap_listbase(wm, "Buttons", SPACE_BUTS, 0); /* XXX weak? */
- WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct);
}
static void buttons_main_area_draw(const bContext *C, ARegion *ar)