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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-08 19:34:41 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-08 19:34:41 +0400
commit5e749af4295ba3120cd882f6e35b49a80292915e (patch)
tree2b350597577eb619dd3192dc5250a7fbbb4fb6f0 /source/blender/editors/space_buttons
parentf3fd7d88002dcfe42e51738cbb7d2d2be756dd19 (diff)
2.5: Various Fixes
* Context panel now draws without header, with arrows, no scene name. * Softbody vertex group search popup. * Improve names for autogenerated shortcut keys in menus. * Make most Select menus in the 3D view header work. * Fix armature border select selection syncing. * Add POSE_OT_select_constraint_target, MESH_OT_select_by_number_vertices, MESH_OT_select_vertex_path. * Merge mesh select similar into one operator. * Don't give MESH_OT_select_random Space hotkey. * Add DAG_object_flush_update to many mesh edit tools, not calling this will crash with modifiers. * RNA_def_enum_funcs for dynamic enums in operators, but not very useful without context yet. * Fix refresh issue with image window header + editmode. * Fix drawing of shadow mesh for image painting. * Remove deprecated uiDefMenuButO and uiDefMenuSep functions. * Remove keyval.c, code is in wm_keymap.c already. * Rename WM_operator_redo to WM_operator_props_popup.
Diffstat (limited to 'source/blender/editors/space_buttons')
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c17
1 files changed, 9 insertions, 8 deletions
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index 02179f347f5..97644097108 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -685,7 +685,7 @@ void buttons_context_draw(const bContext *C, uiLayout *layout)
if(!path)
return;
- row= uiLayoutRow(layout, 0);
+ row= uiLayoutRow(layout, 1);
uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_LEFT);
block= uiLayoutGetBlock(row);
@@ -696,18 +696,18 @@ void buttons_context_draw(const bContext *C, uiLayout *layout)
for(a=0; a<path->len; a++) {
ptr= &path->ptr[a];
+ if(a != 0)
+ uiDefIconBut(block, LABEL, 0, VICON_SMALL_TRI_RIGHT, 0, 0, 10, UI_UNIT_Y, NULL, 0, 0, 0, 0, "");
+
if(ptr->data) {
icon= RNA_struct_ui_icon(ptr->type);
name= RNA_struct_name_get_alloc(ptr, namebuf, sizeof(namebuf));
-#if 0
- if(sbuts->mainb != BCONTEXT_SCENE && ptr->type == &RNA_Scene) {
- uiItemL(row, "", icon); /* save some space */
- }
- else
-#endif
if(name) {
- uiItemL(row, name, icon);
+ if(sbuts->mainb != BCONTEXT_SCENE && ptr->type == &RNA_Scene)
+ uiItemL(row, "", icon); /* save some space */
+ else
+ uiItemL(row, name, icon);
if(name != namebuf)
MEM_freeN(name);
@@ -731,6 +731,7 @@ void buttons_context_register(ARegionType *art)
strcpy(pt->idname, "BUTTONS_PT_context");
strcpy(pt->label, "Context");
pt->draw= buttons_panel_context;
+ pt->flag= PNL_NO_HEADER;
BLI_addtail(&art->paneltypes, pt);
}