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authorNicholas Bishop <nicholasbishop@gmail.com>2009-08-16 23:50:00 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2009-08-16 23:50:00 +0400
commitafa0fa5e29de94b093f4eda2f8105faa59ba5573 (patch)
treec7fa9cf5336e472ac10a95e78a2ac179ee0d97fd /source/blender/editors/space_buttons
parentd5c990664e421567f45df7c6148cc5786aa2dbd7 (diff)
2.5 Sculpt:
* Added a new Paint type in scene DNA. This is now the base struct for Sculpt. * The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots. * Modified the UI for the new Paint type, now shows the list of brushes active for this mode * Added a New Brush operator, shows in the UI as a list of brush tool types to add * Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types TODO: * Vertex paint, weight paint, texture paint need to be converted to this system next * Add brush presets to the default blend
Diffstat (limited to 'source/blender/editors/space_buttons')
-rw-r--r--source/blender/editors/space_buttons/buttons_context.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_buttons/buttons_context.c b/source/blender/editors/space_buttons/buttons_context.c
index ad65177650f..ef61299ef70 100644
--- a/source/blender/editors/space_buttons/buttons_context.c
+++ b/source/blender/editors/space_buttons/buttons_context.c
@@ -49,6 +49,7 @@
#include "BKE_global.h"
#include "BKE_material.h"
#include "BKE_modifier.h"
+#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
@@ -323,7 +324,7 @@ static int buttons_context_path_brush(const bContext *C, ButsContextPath *path)
if(obact) {
if(obact->mode & OB_MODE_SCULPT)
- br= ts->sculpt->brush;
+ paint_brush(&ts->sculpt->paint);
else if(obact->mode & OB_MODE_VERTEX_PAINT)
br= ts->vpaint->brush;
else if(obact->mode & OB_MODE_WEIGHT_PAINT)