diff options
author | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
commit | 8e02106d0ddc7b31844d26037a824d56d3c65663 (patch) | |
tree | bfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/space_clip/clip_dopesheet_draw.c | |
parent | fe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff) |
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.
Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.
This fixes 13 of the 28 failing editors when building without opengl.
For the list of substitutions see D3502
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/space_clip/clip_dopesheet_draw.c')
-rw-r--r-- | source/blender/editors/space_clip/clip_dopesheet_draw.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/space_clip/clip_dopesheet_draw.c b/source/blender/editors/space_clip/clip_dopesheet_draw.c index bc2aa3ae67f..d50d10d5cc3 100644 --- a/source/blender/editors/space_clip/clip_dopesheet_draw.c +++ b/source/blender/editors/space_clip/clip_dopesheet_draw.c @@ -54,6 +54,7 @@ #include "GPU_draw.h" #include "GPU_immediate.h" +#include "GPU_state.h" #include "clip_intern.h" /* own include */ @@ -147,7 +148,7 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene) strip[3] = 0.5f; selected_strip[3] = 1.0f; - glEnable(GL_BLEND); + GPU_blend(true); clip_draw_dopesheet_background(ar, clip, pos_id); @@ -279,7 +280,7 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene) immUnbindProgram(); } - glDisable(GL_BLEND); + GPU_blend(false); } } @@ -378,7 +379,7 @@ void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar) PropertyRNA *chan_prop_lock = RNA_struct_type_find_property(&RNA_MovieTrackingTrack, "lock"); BLI_assert(chan_prop_lock); - glEnable(GL_BLEND); + GPU_blend(true); for (channel = dopesheet->channels.first; channel; channel = channel->next) { float yminc = (float)(y - CHANNEL_HEIGHT_HALF); float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF); @@ -403,7 +404,7 @@ void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar) /* adjust y-position for next one */ y -= CHANNEL_STEP; } - glDisable(GL_BLEND); + GPU_blend(false); UI_block_end(C, block); UI_block_draw(C, block); |