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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-16 16:38:34 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:10 +0300 |
commit | bf1b622dd962416fef94ccb2f47878eced31e20d (patch) | |
tree | 8622462ebdfbc6e347975d1b875b817356e4e84a /source/blender/editors/space_clip/clip_dopesheet_draw.c | |
parent | 10558d6973be8fc461a4b8aad734ba0881d18e85 (diff) |
GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
Diffstat (limited to 'source/blender/editors/space_clip/clip_dopesheet_draw.c')
-rw-r--r-- | source/blender/editors/space_clip/clip_dopesheet_draw.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_clip/clip_dopesheet_draw.c b/source/blender/editors/space_clip/clip_dopesheet_draw.c index c7328ae9f8f..8aaf3faffec 100644 --- a/source/blender/editors/space_clip/clip_dopesheet_draw.c +++ b/source/blender/editors/space_clip/clip_dopesheet_draw.c @@ -142,7 +142,7 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *region, Scene *scene) strip[3] = 0.5f; selected_strip[3] = 1.0f; - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); clip_draw_dopesheet_background(region, clip, pos_id); @@ -288,7 +288,7 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *region, Scene *scene) immUnbindProgram(); } - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } } @@ -389,7 +389,7 @@ void clip_draw_dopesheet_channels(const bContext *C, ARegion *region) PropertyRNA *chan_prop_lock = RNA_struct_type_find_property(&RNA_MovieTrackingTrack, "lock"); BLI_assert(chan_prop_lock); - GPU_blend(true); + GPU_blend(GPU_BLEND_ALPHA); for (channel = dopesheet->channels.first; channel; channel = channel->next) { float yminc = (float)(y - CHANNEL_HEIGHT_HALF); float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF); @@ -426,7 +426,7 @@ void clip_draw_dopesheet_channels(const bContext *C, ARegion *region) /* adjust y-position for next one */ y -= CHANNEL_STEP; } - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); UI_block_end(C, block); UI_block_draw(C, block); |