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authorClément Foucault <foucault.clem@gmail.com>2020-09-05 18:33:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-09-05 18:49:14 +0300
commitab95cdaba970a30127d804bd1e66ad25ab021ec1 (patch)
treed0da883e11f81253cb7b3e5a75288ca69598e437 /source/blender/editors/space_clip/clip_draw.c
parentbac4606937514405641659d91a30bf3e6832cdf7 (diff)
GPUTexture: Change texture creation API
This is to modernize the API: - Add meaningful name to all textures (except DRW textures). - Remove unused err_out argument: only used for offscreen python. - Add mipmap count to creation functions for future changes. - Clarify the data usage in creation functions. This is a cleanup commit, there is no functional change. # Conflicts: # source/blender/gpu/GPU_texture.h
Diffstat (limited to 'source/blender/editors/space_clip/clip_draw.c')
-rw-r--r--source/blender/editors/space_clip/clip_draw.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index 8fbf9fa2144..e12e4eb2231 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -1211,7 +1211,8 @@ static void draw_plane_marker_image(Scene *scene,
GPU_blend(GPU_BLEND_ALPHA);
}
- GPUTexture *texture = GPU_texture_create_2d(ibuf->x, ibuf->y, GPU_RGBA8, NULL, NULL);
+ GPUTexture *texture = GPU_texture_create_2d(
+ "plane_marker_image", ibuf->x, ibuf->y, 1, GPU_RGBA8, NULL);
GPU_texture_update(texture, GPU_DATA_UNSIGNED_BYTE, display_buffer);
GPU_texture_filter_mode(texture, false);