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authorStefan Werner <stewreo@gmail.com>2017-04-20 23:41:26 +0300
committerStefan Werner <stewreo@gmail.com>2017-04-20 23:41:26 +0300
commitaeda1a16f3e40b01da9afd573f1811a5212bdf34 (patch)
tree31358c34d205cd7d4927d81a6b66083b45a7c1db /source/blender/editors/space_clip/clip_editor.c
parentb628f765b09154fcdc9b58496e1c59c03b729e50 (diff)
D2607: Switch eye dropper to use linear color space internally
This switches the internal color representation of the eye dropper from display space to linear. Any time a linear color is requested and the color is picked from a linear object, the result is now precise to the bit as the color gets patched through directly. Color space conversion now only happens when a color is picked from non-linear display space objects or when the color is requested to be returned in non-linear space. In addition, this patch changes the DifferenceMatte node to interpret a tolerance of 0.0 to accept colors that are identical bit by bit, as apposed to simply refusing all colors.
Diffstat (limited to 'source/blender/editors/space_clip/clip_editor.c')
-rw-r--r--source/blender/editors/space_clip/clip_editor.c12
1 files changed, 3 insertions, 9 deletions
diff --git a/source/blender/editors/space_clip/clip_editor.c b/source/blender/editors/space_clip/clip_editor.c
index 14d0f909d23..59dd755173f 100644
--- a/source/blender/editors/space_clip/clip_editor.c
+++ b/source/blender/editors/space_clip/clip_editor.c
@@ -259,11 +259,9 @@ ImBuf *ED_space_clip_get_stable_buffer(SpaceClip *sc, float loc[2], float *scale
return NULL;
}
-/* Returns color in the display space, matching ED_space_image_color_sample(). */
-bool ED_space_clip_color_sample(Scene *scene, SpaceClip *sc, ARegion *ar, int mval[2], float r_col[3])
+/* Returns color in linear space, matching ED_space_image_color_sample(). */
+bool ED_space_clip_color_sample(SpaceClip *sc, ARegion *ar, int mval[2], float r_col[3])
{
- const char *display_device = scene->display_settings.display_device;
- struct ColorManagedDisplay *display = IMB_colormanagement_display_get_named(display_device);
ImBuf *ibuf;
float fx, fy, co[2];
bool ret = false;
@@ -299,11 +297,7 @@ bool ED_space_clip_color_sample(Scene *scene, SpaceClip *sc, ARegion *ar, int mv
ret = true;
}
}
-
- if (ret) {
- IMB_colormanagement_scene_linear_to_display_v3(r_col, display);
- }
-
+
IMB_freeImBuf(ibuf);
return ret;