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author | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 08:58:32 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 08:58:51 +0300 |
commit | e25ba162c0b62b19cf367f0f29e29d0c0960978d (patch) | |
tree | 6f274502a6fb22b1679decca4b944e09fab29137 /source/blender/editors/space_clip/clip_graph_draw.c | |
parent | 90293a8da375b785fa58d3f56de1b286072107c1 (diff) |
OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.
This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
Diffstat (limited to 'source/blender/editors/space_clip/clip_graph_draw.c')
-rw-r--r-- | source/blender/editors/space_clip/clip_graph_draw.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/editors/space_clip/clip_graph_draw.c b/source/blender/editors/space_clip/clip_graph_draw.c index 2c3b8acf672..424d25defdd 100644 --- a/source/blender/editors/space_clip/clip_graph_draw.c +++ b/source/blender/editors/space_clip/clip_graph_draw.c @@ -115,8 +115,6 @@ static void tracking_segment_start_cb(void *userdata, MovieTrackingTrack *track, static void tracking_segment_end_cb(void *UNUSED(userdata), int UNUSED(coord)) { glEnd(); - - glLineWidth(1.0f); } typedef struct TrackMotionCurveUserData { @@ -261,7 +259,6 @@ static void tracking_error_segment_end_cb(void *UNUSED(userdata), int coord) { if (coord == 1) { glEnd(); - glLineWidth(1.0f); } } |