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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-05-09 20:38:55 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-05-09 20:38:55 +0400 |
commit | 97138e4dacab2187a76dd06b6dc100a30548ee20 (patch) | |
tree | 2f3f71cabcb54dee8e0ea185a251baa1b0a7b55c /source/blender/editors/space_clip/clip_intern.h | |
parent | 5eefcb95dfdb60e7a754b283c8e9907a5b5f638f (diff) |
Added a button to apply scale on scene solution
This is an alternative to using camera to scale the
scene and it's expected to be better solution because
scaling camera leads to issues with z-buffer.
Found the whole scaling thing a bit confusing,
especially for object tracking, but cleaning this up
is a bit different topic.
Diffstat (limited to 'source/blender/editors/space_clip/clip_intern.h')
-rw-r--r-- | source/blender/editors/space_clip/clip_intern.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_clip/clip_intern.h b/source/blender/editors/space_clip/clip_intern.h index 3d589ff120c..805e36c7c56 100644 --- a/source/blender/editors/space_clip/clip_intern.h +++ b/source/blender/editors/space_clip/clip_intern.h @@ -165,6 +165,7 @@ void CLIP_OT_set_plane(struct wmOperatorType *ot); void CLIP_OT_set_axis(struct wmOperatorType *ot); void CLIP_OT_set_scale(struct wmOperatorType *ot); void CLIP_OT_set_solution_scale(struct wmOperatorType *ot); +void CLIP_OT_apply_solution_scale(struct wmOperatorType *ot); void CLIP_OT_set_center_principal(struct wmOperatorType *ot); |