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authorSergey Sharybin <sergey.vfx@gmail.com>2013-05-09 20:38:55 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-05-09 20:38:55 +0400
commit97138e4dacab2187a76dd06b6dc100a30548ee20 (patch)
tree2f3f71cabcb54dee8e0ea185a251baa1b0a7b55c /source/blender/editors/space_clip/clip_intern.h
parent5eefcb95dfdb60e7a754b283c8e9907a5b5f638f (diff)
Added a button to apply scale on scene solution
This is an alternative to using camera to scale the scene and it's expected to be better solution because scaling camera leads to issues with z-buffer. Found the whole scaling thing a bit confusing, especially for object tracking, but cleaning this up is a bit different topic.
Diffstat (limited to 'source/blender/editors/space_clip/clip_intern.h')
-rw-r--r--source/blender/editors/space_clip/clip_intern.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_clip/clip_intern.h b/source/blender/editors/space_clip/clip_intern.h
index 3d589ff120c..805e36c7c56 100644
--- a/source/blender/editors/space_clip/clip_intern.h
+++ b/source/blender/editors/space_clip/clip_intern.h
@@ -165,6 +165,7 @@ void CLIP_OT_set_plane(struct wmOperatorType *ot);
void CLIP_OT_set_axis(struct wmOperatorType *ot);
void CLIP_OT_set_scale(struct wmOperatorType *ot);
void CLIP_OT_set_solution_scale(struct wmOperatorType *ot);
+void CLIP_OT_apply_solution_scale(struct wmOperatorType *ot);
void CLIP_OT_set_center_principal(struct wmOperatorType *ot);