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authorJeroen Bakker <jbakker>2020-04-09 08:51:51 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-04-09 20:12:51 +0300
commit862ec829422241878b3345661476d8551935aed2 (patch)
treea092bd6743180db8477e093935783b35f9326a63 /source/blender/editors/space_clip/clip_ops.c
parentbf68e1a54795bbe54badfbe6f97c2c2ee22c6e70 (diff)
GPUViewport: Use GPUBatch for viewport drawing
When drawing the viewport to the screen the draw calls were not batched. This resulted in measurable slowdown on Windows Intel 10th gen platforms. This patch would cache the last draw calls per viewport. Our API does support partial redrawing of the viewport, but that isn't used anywhere. This patch does not include stereoscopy rendering. This still uses the imm approach and would still be slow on certain hardware. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7357
Diffstat (limited to 'source/blender/editors/space_clip/clip_ops.c')
0 files changed, 0 insertions, 0 deletions