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authorMike Erwin <significant.bit@gmail.com>2016-01-23 08:58:32 +0300
committerMike Erwin <significant.bit@gmail.com>2016-01-23 08:58:51 +0300
commite25ba162c0b62b19cf367f0f29e29d0c0960978d (patch)
tree6f274502a6fb22b1679decca4b944e09fab29137 /source/blender/editors/space_clip/clip_utils.c
parent90293a8da375b785fa58d3f56de1b286072107c1 (diff)
OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need to set it back to its 1.0 default after every draw. This eliminates half our calls to glLineWidth , similar to last week’s work on glPointSize.
Diffstat (limited to 'source/blender/editors/space_clip/clip_utils.c')
-rw-r--r--source/blender/editors/space_clip/clip_utils.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/space_clip/clip_utils.c b/source/blender/editors/space_clip/clip_utils.c
index 034429f6992..5964e9a898b 100644
--- a/source/blender/editors/space_clip/clip_utils.c
+++ b/source/blender/editors/space_clip/clip_utils.c
@@ -260,8 +260,6 @@ void clip_draw_cfra(SpaceClip *sc, ARegion *ar, Scene *scene)
glVertex2f(x, v2d->cur.ymax);
glEnd();
- glLineWidth(1.0);
-
UI_view2d_view_orthoSpecial(ar, v2d, 1);
/* because the frame number text is subject to the same scaling as the contents of the view */