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author | Severin <eiseljulian@gmail.com> | 2018-06-30 22:12:19 +0300 |
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committer | Severin <eiseljulian@gmail.com> | 2018-06-30 22:12:19 +0300 |
commit | e5f49598b037ef8476efd458d060d3db348b9b60 (patch) | |
tree | b3a3fe2796ad1ad2ba831e53b944e98013df0648 /source/blender/editors/space_clip/clip_utils.c | |
parent | b088a387915950c9419d5326e7269bea3869d140 (diff) | |
parent | 7d48a342d66cc7664b008ff512bd00e740eb7629 (diff) |
Merge branch 'blender2.8' into temp-tab_drag_drop
Diffstat (limited to 'source/blender/editors/space_clip/clip_utils.c')
-rw-r--r-- | source/blender/editors/space_clip/clip_utils.c | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/editors/space_clip/clip_utils.c b/source/blender/editors/space_clip/clip_utils.c index eeb2526921f..c3208260b3b 100644 --- a/source/blender/editors/space_clip/clip_utils.c +++ b/source/blender/editors/space_clip/clip_utils.c @@ -4,7 +4,7 @@ * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. + * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -46,6 +46,7 @@ #include "GPU_immediate.h" #include "GPU_matrix.h" +#include "GPU_state.h" #include "WM_api.h" #include "WM_types.h" @@ -269,8 +270,8 @@ void clip_draw_sfra_efra(View2D *v2d, Scene *scene) UI_view2d_view_ortho(v2d); /* currently clip editor supposes that editing clip length is equal to scene frame range */ - glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); + GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); + GPU_blend(true); unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -279,12 +280,12 @@ void clip_draw_sfra_efra(View2D *v2d, Scene *scene) immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, (float)SFRA, v2d->cur.ymax); immRectf(pos, (float)EFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); - glDisable(GL_BLEND); + GPU_blend(false); immUniformThemeColorShade(TH_BACK, -60); /* thin lines where the actual frames are */ - glLineWidth(1.0f); + GPU_line_width(1.0f); immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, (float)SFRA, v2d->cur.ymin); |