diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-06-19 13:18:04 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-19 13:18:04 +0300 |
commit | b4d053efc75424fca4b413ac1bc7a7e826fac629 (patch) | |
tree | 80647d9ca9109e997fce9911f202f98d7f8577d4 /source/blender/editors/space_clip/clip_utils.c | |
parent | 349946bd010b1112b13c8594aabfb318c330bc0d (diff) |
Gawain API naming refactor
Use consistent prefix for gawain API names as well as
some abbreviations to avoid over-long names, see: D2678
Diffstat (limited to 'source/blender/editors/space_clip/clip_utils.c')
-rw-r--r-- | source/blender/editors/space_clip/clip_utils.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_clip/clip_utils.c b/source/blender/editors/space_clip/clip_utils.c index 5d02f02167b..40661937bae 100644 --- a/source/blender/editors/space_clip/clip_utils.c +++ b/source/blender/editors/space_clip/clip_utils.c @@ -248,13 +248,13 @@ void clip_draw_cfra(SpaceClip *sc, ARegion *ar, Scene *scene) View2D *v2d = &ar->v2d; float x = (float)(sc->user.framenr * scene->r.framelen); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_CFRAME); glLineWidth(2.0f); - immBegin(PRIM_LINES, 2); + immBegin(GWN_PRIM_LINES, 2); immVertex2f(pos, x, v2d->cur.ymin); immVertex2f(pos, x, v2d->cur.ymax); immEnd(); @@ -283,7 +283,7 @@ void clip_draw_sfra_efra(View2D *v2d, Scene *scene) glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); - unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f); @@ -297,7 +297,7 @@ void clip_draw_sfra_efra(View2D *v2d, Scene *scene) /* thin lines where the actual frames are */ glLineWidth(1.0f); - immBegin(PRIM_LINES, 4); + immBegin(GWN_PRIM_LINES, 4); immVertex2f(pos, (float)SFRA, v2d->cur.ymin); immVertex2f(pos, (float)SFRA, v2d->cur.ymax); immVertex2f(pos, (float)EFRA, v2d->cur.ymin); |