diff options
author | Peter Kim <pk15950@gmail.com> | 2022-09-08 07:00:12 +0300 |
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committer | Peter Kim <pk15950@gmail.com> | 2022-09-08 07:00:12 +0300 |
commit | 00dcfdf916c69672210b006e62d966f1bc2fbeb7 (patch) | |
tree | 0cbb1b91fe26c750197126085b74224a795a103c /source/blender/editors/space_clip/clip_utils.c | |
parent | a39532670f6b668da7be5810fb1f844b82feeba3 (diff) | |
parent | d5934974219135102f364f57c45a8b1465e2b8d9 (diff) |
Merge branch 'master' into xr-devxr-dev
Diffstat (limited to 'source/blender/editors/space_clip/clip_utils.c')
-rw-r--r-- | source/blender/editors/space_clip/clip_utils.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/space_clip/clip_utils.c b/source/blender/editors/space_clip/clip_utils.c index 01f2b24c8a4..04b87cb4c83 100644 --- a/source/blender/editors/space_clip/clip_utils.c +++ b/source/blender/editors/space_clip/clip_utils.c @@ -614,11 +614,11 @@ void clip_draw_sfra_efra(View2D *v2d, Scene *scene) GPU_blend(GPU_BLEND_ALPHA); uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); + immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f); - immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, (float)SFRA, v2d->cur.ymax); - immRectf(pos, (float)EFRA, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); + immRectf(pos, v2d->cur.xmin, v2d->cur.ymin, (float)scene->r.sfra, v2d->cur.ymax); + immRectf(pos, (float)scene->r.efra, v2d->cur.ymin, v2d->cur.xmax, v2d->cur.ymax); GPU_blend(GPU_BLEND_NONE); @@ -628,10 +628,10 @@ void clip_draw_sfra_efra(View2D *v2d, Scene *scene) GPU_line_width(1.0f); immBegin(GPU_PRIM_LINES, 4); - immVertex2f(pos, (float)SFRA, v2d->cur.ymin); - immVertex2f(pos, (float)SFRA, v2d->cur.ymax); - immVertex2f(pos, (float)EFRA, v2d->cur.ymin); - immVertex2f(pos, (float)EFRA, v2d->cur.ymax); + immVertex2f(pos, (float)scene->r.sfra, v2d->cur.ymin); + immVertex2f(pos, (float)scene->r.sfra, v2d->cur.ymax); + immVertex2f(pos, (float)scene->r.efra, v2d->cur.ymin); + immVertex2f(pos, (float)scene->r.efra, v2d->cur.ymax); immEnd(); immUnbindProgram(); |