diff options
author | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
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committer | Ray Molenkamp <github@lazydodo.com> | 2018-06-28 04:07:23 +0300 |
commit | 8e02106d0ddc7b31844d26037a824d56d3c65663 (patch) | |
tree | bfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/space_clip/space_clip.c | |
parent | fe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff) |
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.
Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.
This fixes 13 of the 28 failing editors when building without opengl.
For the list of substitutions see D3502
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/space_clip/space_clip.c')
-rw-r--r-- | source/blender/editors/space_clip/space_clip.c | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c index b050e991140..2e98e3cec5c 100644 --- a/source/blender/editors/space_clip/space_clip.c +++ b/source/blender/editors/space_clip/space_clip.c @@ -63,6 +63,7 @@ #include "GPU_glew.h" #include "GPU_matrix.h" +#include "GPU_framebuffer.h" #include "WM_api.h" #include "WM_types.h" @@ -1146,7 +1147,7 @@ static void clip_main_region_draw(const bContext *C, ARegion *ar) /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); - glClear(GL_COLOR_BUFFER_BIT); + GPU_clear(GPU_COLOR_BIT); /* data... */ movieclip_main_area_set_view2d(C, ar); @@ -1253,7 +1254,7 @@ static void graph_region_draw(const bContext *C, ARegion *ar) /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); - glClear(GL_COLOR_BUFFER_BIT); + GPU_clear(GPU_COLOR_BIT); UI_view2d_view_ortho(v2d); @@ -1295,7 +1296,7 @@ static void dopesheet_region_draw(const bContext *C, ARegion *ar) /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); - glClear(GL_COLOR_BUFFER_BIT); + GPU_clear(GPU_COLOR_BIT); UI_view2d_view_ortho(v2d); @@ -1368,7 +1369,7 @@ static void clip_channels_region_draw(const bContext *C, ARegion *ar) /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); - glClear(GL_COLOR_BUFFER_BIT); + GPU_clear(GPU_COLOR_BIT); UI_view2d_view_ortho(v2d); |