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authorRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
committerRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
commit8e02106d0ddc7b31844d26037a824d56d3c65663 (patch)
treebfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/space_clip/space_clip.c
parentfe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff)
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/space_clip/space_clip.c')
-rw-r--r--source/blender/editors/space_clip/space_clip.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c
index b050e991140..2e98e3cec5c 100644
--- a/source/blender/editors/space_clip/space_clip.c
+++ b/source/blender/editors/space_clip/space_clip.c
@@ -63,6 +63,7 @@
#include "GPU_glew.h"
#include "GPU_matrix.h"
+#include "GPU_framebuffer.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -1146,7 +1147,7 @@ static void clip_main_region_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ GPU_clear(GPU_COLOR_BIT);
/* data... */
movieclip_main_area_set_view2d(C, ar);
@@ -1253,7 +1254,7 @@ static void graph_region_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ GPU_clear(GPU_COLOR_BIT);
UI_view2d_view_ortho(v2d);
@@ -1295,7 +1296,7 @@ static void dopesheet_region_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ GPU_clear(GPU_COLOR_BIT);
UI_view2d_view_ortho(v2d);
@@ -1368,7 +1369,7 @@ static void clip_channels_region_draw(const bContext *C, ARegion *ar)
/* clear and setup matrix */
UI_ThemeClearColor(TH_BACK);
- glClear(GL_COLOR_BUFFER_BIT);
+ GPU_clear(GPU_COLOR_BIT);
UI_view2d_view_ortho(v2d);