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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-06 00:11:31 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2015-12-06 21:35:15 +0300
commit4aab21f9be6ed0598279cfd0086181a99c28b50e (patch)
treed5378eb1ef12e7ff042923af4395a76312519e4d /source/blender/editors/space_clip
parentcf921934b1a6a30461779e26d67d02d0b66bdafc (diff)
OpenGL: rename simple shader to basic shader.
Diffstat (limited to 'source/blender/editors/space_clip')
-rw-r--r--source/blender/editors/space_clip/clip_draw.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index 2d7367885ca..e00ebc14ee0 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -58,7 +58,7 @@
#include "BIF_gl.h"
#include "BIF_glutil.h"
-#include "GPU_simple_shader.h"
+#include "GPU_basic_shader.h"
#include "WM_types.h"
@@ -1087,7 +1087,7 @@ static void draw_plane_marker_image(Scene *scene,
glColor4f(1.0, 1.0, 1.0, plane_track->image_opacity);
- GPU_simple_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
+ GPU_basic_shader_bind(GPU_SHADER_TEXTURE_2D | GPU_SHADER_USE_COLOR);
glGenTextures(1, (GLuint *)&texid);
glBindTexture(GL_TEXTURE_2D, texid);
@@ -1111,7 +1111,7 @@ static void draw_plane_marker_image(Scene *scene,
glPopMatrix();
glBindTexture(GL_TEXTURE_2D, 0);
- GPU_simple_shader_bind(GPU_SHADER_USE_COLOR);
+ GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
if (transparent) {
glDisable(GL_BLEND);