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authorJulian Eisel <julian@blender.org>2021-02-16 17:24:22 +0300
committerJulian Eisel <julian@blender.org>2021-02-16 17:34:32 +0300
commite81fca1ed38ea447a1023dae3841f8980def28e4 (patch)
treed0d07de23c839fa147850fdc728d512eb17a6141 /source/blender/editors/space_clip
parent500bc99da5dbcdf7c728833326fc29babaf529e0 (diff)
Assets: Remove appended asset when dropping operation fails
When dropping an asset somewhere, it is appended and then a drop operation is called to actually add it to the scene based on current context. If this drop operation fails, the appended data-block is now still in the .blend. The user may not notice and not expect this. Instead idea is to rollback any changes done by dropping code if the operation fails, namely removing the appended data-block again. Adds a new `cancel()` callback which is called if the drop operator returns `OPERATOR_CANCELLED` to drop-boxes and a generic function to deal with assets on drop failure. Also removes the `free_id_on_error` property of the `NODE_OT_add_group` operator, which was used as ad-hoc solution to get this same behavior.
Diffstat (limited to 'source/blender/editors/space_clip')
-rw-r--r--source/blender/editors/space_clip/space_clip.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c
index 2a7c64a83f7..e0a524a79c1 100644
--- a/source/blender/editors/space_clip/space_clip.c
+++ b/source/blender/editors/space_clip/space_clip.c
@@ -639,7 +639,7 @@ static void clip_dropboxes(void)
{
ListBase *lb = WM_dropboxmap_find("Clip", SPACE_CLIP, 0);
- WM_dropbox_add(lb, "CLIP_OT_open", clip_drop_poll, clip_drop_copy);
+ WM_dropbox_add(lb, "CLIP_OT_open", clip_drop_poll, clip_drop_copy, NULL);
}
static void clip_refresh(const bContext *C, ScrArea *area)