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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 12:11:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 13:04:24 +0300 |
commit | f18e53745151eee946dcc01bc4b526994971daef (patch) | |
tree | 4694ed04ee9c9a4a509e6850ca1b65370c9a8444 /source/blender/editors/space_clip | |
parent | 846cac94db56ec1a51dea9f9e6d3138840741952 (diff) |
Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
Diffstat (limited to 'source/blender/editors/space_clip')
-rw-r--r-- | source/blender/editors/space_clip/space_clip.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c index d27b80efd40..18df8774e09 100644 --- a/source/blender/editors/space_clip/space_clip.c +++ b/source/blender/editors/space_clip/space_clip.c @@ -926,7 +926,6 @@ static void clip_main_region_draw(const bContext *C, ARegion *region) /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); - GPU_clear(GPU_COLOR_BIT); /* data... */ movieclip_main_area_set_view2d(C, region); @@ -1054,7 +1053,6 @@ static void graph_region_draw(const bContext *C, ARegion *region) /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); - GPU_clear(GPU_COLOR_BIT); UI_view2d_view_ortho(v2d); @@ -1099,7 +1097,6 @@ static void dopesheet_region_draw(const bContext *C, ARegion *region) /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); - GPU_clear(GPU_COLOR_BIT); UI_view2d_view_ortho(v2d); @@ -1172,7 +1169,6 @@ static void clip_channels_region_draw(const bContext *C, ARegion *region) /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); - GPU_clear(GPU_COLOR_BIT); UI_view2d_view_ortho(v2d); |