Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBastien Montagne <montagne29@wanadoo.fr>2017-07-13 17:44:02 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2017-07-13 17:47:58 +0300
commit474454be3976f51d59aff327491a5fd2ab48abc2 (patch)
tree895407db5881d98958dd2b56ea4e95b042f7e3d6 /source/blender/editors/space_clip
parentc9aef27326d54ed053edb37d27fe5571805139b9 (diff)
Cleanup/rename etc. dashed line shaders.
Goal is to make them more modular, to allow more variants (variable single-color, thickness, ...) to be added without having to copy-and-change-one-line of whole chain of shaders.
Diffstat (limited to 'source/blender/editors/space_clip')
-rw-r--r--source/blender/editors/space_clip/clip_draw.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index 15ec385fd09..95ff76e48cc 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -361,7 +361,7 @@ static void draw_stabilization_border(SpaceClip *sc, ARegion *ar, int width, int
gpuScale2f(zoomx, zoomy);
gpuMultMatrix(sc->stabmat);
- immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
glGetFloatv(GL_VIEWPORT, viewport_size);
@@ -651,7 +651,7 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra
/* Since we are switching solid and dashed lines in rather complex logic here, just always go with dashed shader. */
immUnbindProgram();
- immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
glGetFloatv(GL_VIEWPORT, viewport_size);
@@ -1192,7 +1192,7 @@ static void draw_plane_marker_ex(SpaceClip *sc, Scene *scene, MovieTrackingPlane
if (draw_plane_quad || is_selected_track) {
const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
float viewport_size[4];
glGetFloatv(GL_VIEWPORT, viewport_size);