diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-07-13 17:44:02 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-07-13 17:47:58 +0300 |
commit | 474454be3976f51d59aff327491a5fd2ab48abc2 (patch) | |
tree | 895407db5881d98958dd2b56ea4e95b042f7e3d6 /source/blender/editors/space_clip | |
parent | c9aef27326d54ed053edb37d27fe5571805139b9 (diff) |
Cleanup/rename etc. dashed line shaders.
Goal is to make them more modular, to allow more variants (variable
single-color, thickness, ...) to be added without having to
copy-and-change-one-line of whole chain of shaders.
Diffstat (limited to 'source/blender/editors/space_clip')
-rw-r--r-- | source/blender/editors/space_clip/clip_draw.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c index 15ec385fd09..95ff76e48cc 100644 --- a/source/blender/editors/space_clip/clip_draw.c +++ b/source/blender/editors/space_clip/clip_draw.c @@ -361,7 +361,7 @@ static void draw_stabilization_border(SpaceClip *sc, ARegion *ar, int width, int gpuScale2f(zoomx, zoomy); gpuMultMatrix(sc->stabmat); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); @@ -651,7 +651,7 @@ static void draw_marker_areas(SpaceClip *sc, MovieTrackingTrack *track, MovieTra /* Since we are switching solid and dashed lines in rather complex logic here, just always go with dashed shader. */ immUnbindProgram(); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); @@ -1192,7 +1192,7 @@ static void draw_plane_marker_ex(SpaceClip *sc, Scene *scene, MovieTrackingPlane if (draw_plane_quad || is_selected_track) { const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); |