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authorMike Erwin <significant.bit@gmail.com>2017-03-21 23:08:14 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-21 23:11:55 +0300
commit3bd831d1d61634e533227bccc04a46574289b774 (patch)
treed13653a64c6a9e514653d08ada6b642b79281e6d /source/blender/editors/space_clip
parent7870bde275a23b78198dc9d943e8dfe7a05a8b01 (diff)
OpenGL: convert to new matrix API (part 4)
Part of T49450, fixes a Push/Pop mismatch from part yesterday's 3.
Diffstat (limited to 'source/blender/editors/space_clip')
-rw-r--r--source/blender/editors/space_clip/clip_utils.c7
-rw-r--r--source/blender/editors/space_clip/space_clip.c14
2 files changed, 11 insertions, 10 deletions
diff --git a/source/blender/editors/space_clip/clip_utils.c b/source/blender/editors/space_clip/clip_utils.c
index 560cf1f905a..1cddacc0fc6 100644
--- a/source/blender/editors/space_clip/clip_utils.c
+++ b/source/blender/editors/space_clip/clip_utils.c
@@ -44,6 +44,7 @@
#include "BKE_depsgraph.h"
#include "GPU_immediate.h"
+#include "GPU_matrix.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -263,13 +264,13 @@ void clip_draw_cfra(SpaceClip *sc, ARegion *ar, Scene *scene)
/* because the frame number text is subject to the same scaling as the contents of the view */
float xscale, yscale;
UI_view2d_scale_get(v2d, &xscale, &yscale);
- glPushMatrix();
- glScalef(1.0f / xscale, 1.0f, 1.0f);
+ gpuPushMatrix();
+ gpuScale2f(1.0f / xscale, 1.0f);
ED_region_cache_draw_curfra_label(sc->user.framenr, (float)sc->user.framenr * xscale, 18);
/* restore view transform */
- glPopMatrix();
+ gpuPopMatrix();
}
void clip_draw_sfra_efra(View2D *v2d, Scene *scene)
diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c
index 05e69968e35..9f35fff5e78 100644
--- a/source/blender/editors/space_clip/space_clip.c
+++ b/source/blender/editors/space_clip/space_clip.c
@@ -60,7 +60,7 @@
#include "IMB_imbuf.h"
-#include "BIF_gl.h"
+#include "GPU_matrix.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -1213,13 +1213,13 @@ static void clip_main_region_draw(const bContext *C, ARegion *ar)
show_cursor |= sc->around == V3D_AROUND_CURSOR;
if (show_cursor) {
- glPushMatrix();
- glTranslatef(x, y, 0);
- glScalef(zoomx, zoomy, 0);
- glMultMatrixf(sc->stabmat);
- glScalef(width, height, 0);
+ gpuPushMatrix();
+ gpuTranslate2f(x, y);
+ gpuScale2f(zoomx, zoomy);
+ gpuMultMatrix3D(sc->stabmat); /* XXX make this a 2D matrix */
+ gpuScale2f(width, height);
ED_image_draw_cursor(ar, sc->cursor);
- glPopMatrix();
+ gpuPopMatrix();
}
clip_draw_cache_and_notes(C, sc, ar);