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author | Mike Erwin <significant.bit@gmail.com> | 2017-04-07 22:03:24 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-04-07 22:03:24 +0300 |
commit | 7a75581d92ad1df005f1da23a84a3d0aea20188e (patch) | |
tree | 3698c046f5f7c32e67c039e47aa7df933f97cf96 /source/blender/editors/space_clip | |
parent | d6ae3789a1462931f29b523badb5f2173aa83902 (diff) |
OpenGL: transition away from GL_QUADS
Single quads are drawn as a TRIANGLE_FAN, with 4 verts in the same order.
Multiple quads now use PRIM_QUADS_XXX and will need further work. Only 8 places still use this.
Part of T49043
Diffstat (limited to 'source/blender/editors/space_clip')
-rw-r--r-- | source/blender/editors/space_clip/clip_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c index dc40f083bc6..274e9b0f684 100644 --- a/source/blender/editors/space_clip/clip_draw.c +++ b/source/blender/editors/space_clip/clip_draw.c @@ -1108,7 +1108,7 @@ static void draw_plane_marker_image(Scene *scene, immUniform4f("color", 1.0f, 1.0f, 1.0f, plane_track->image_opacity); immUniform1i("image", GL_TEXTURE0); - immBegin(GL_QUADS, 4); + immBegin(PRIM_TRIANGLE_FAN, 4); immAttrib2f(texCoord, 0.0f, 0.0f); immVertex2f(pos, 0.0f, 0.0f); |