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author | Germano Cavalcante <germano.costa@ig.com.br> | 2016-06-30 08:43:47 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2016-06-30 10:52:03 +0300 |
commit | b01a56ee5c45b51e522c54c72b327c9aba34dff3 (patch) | |
tree | c962539cc1a3a305ca9b1df3ed152477f6a11483 /source/blender/editors/space_console/console_ops.c | |
parent | 9d5661c9e8b1ab383be4ae7b065f50d43310f6cb (diff) |
Transform Snap: Optimize edge-snap using BVH tree
changes in BLI_kdopbvh:
- `BLI_bvhtree_find_nearest_to_ray` now takes is_ray_normalized and scale argument.
- `BLI_bvhtree_find_nearest_to_ray_angle` has been added (use for perspective view).
changes in BLI_bvhutils:
- `bvhtree_from_editmesh_edges_ex` was added.
changes in math_geom:
- `dist_squared_ray_to_seg_v3` was added.
other changes:
- `do_ray_start_correction` is no longer necessary to snap to verts.
- the way in which the test of depth was done before is being simulated in callbacks.
Diffstat (limited to 'source/blender/editors/space_console/console_ops.c')
0 files changed, 0 insertions, 0 deletions